Zhao Bonan, Lucas Christopher G, Bramley Neil R
Department of Psychology, The University of Edinburgh, South Bridge, Edinburgh, EH8 9YL UK.
School of Informatics, The University of Edinburgh, Edinburgh, UK.
Comput Brain Behav. 2022;5(1):22-44. doi: 10.1007/s42113-021-00124-z. Epub 2021 Nov 30.
How do people decide how general a causal relationship is, in terms of the entities or situations it applies to? What features do people use to decide whether a new situation is governed by a new causal law or an old one? How can people make these difficult judgments in a fast, efficient way? We address these questions in two experiments that ask participants to generalize from one (Experiment 1) or several (Experiment 2) causal interactions between pairs of objects. In each case, participants see an agent object act on a recipient object, causing some changes to the recipient. In line with the human capacity for few-shot concept learning, we find systematic patterns of causal generalizations favoring simpler causal laws that extend over categories of similar objects. In Experiment 1, we find that participants' inferences are shaped by the order of the generalization questions they are asked. In both experiments, we find an asymmetry in the formation of causal categories: participants preferentially identify causal laws with features of the agent objects rather than recipients. To explain this, we develop a computational model that combines program induction (about the hidden causal laws) with non-parametric category inference (about their domains of influence). We demonstrate that our modeling approach can both explain the order effect in Experiment 1 and the causal asymmetry, and outperforms a naïve Bayesian account while providing a computationally plausible mechanism for real-world causal generalization.
人们如何根据因果关系所适用的实体或情况来判定其普遍性程度?人们依据哪些特征来判定新情况是受新的因果法则还是旧的因果法则支配?人们怎样才能快速、高效地做出这些困难的判断?我们在两项实验中探讨了这些问题,这两项实验要求参与者从一对物体之间的一个(实验1)或多个(实验2)因果相互作用进行归纳。在每种情况下,参与者都会看到一个施动对象作用于一个受动对象,从而使受动对象发生一些变化。与人类进行少样本概念学习的能力相一致,我们发现了因果归纳的系统模式,这些模式倾向于支持适用于相似物体类别的更简单的因果法则。在实验1中,我们发现参与者的推理受到他们被问到的归纳问题顺序的影响。在两项实验中,我们都发现了因果类别形成中的一种不对称性:参与者优先将因果法则与施动对象的特征而非受动对象的特征联系起来。为了解释这一点,我们开发了一个计算模型,该模型将程序归纳(关于隐藏的因果法则)与非参数类别推理(关于它们的影响域)相结合。我们证明,我们的建模方法既能解释实验1中的顺序效应和因果不对称性,又优于朴素贝叶斯方法,并为现实世界中的因果归纳提供了一种计算上合理的机制。