IEEE Comput Graph Appl. 2022 Jan-Feb;42(1):105-115. doi: 10.1109/MCG.2021.3130555. Epub 2022 Jan 25.
Childhood obesity is a growing concern as it can lead to lifelong health problems that carry over into adulthood. A substantial contributing factor to obesity is the physical activity (PA) habits that are formed in early childhood, as these habits tend to sustain throughout adulthood. To aid children in forming healthy PA habits, we designed a mixed reality system called the Virtual Fitness Buddy ecosystem, in which children can interact with a virtual pet agent. As a child exercises, their pet becomes slimmer, faster, and able to play more games with them. Our initial deployment of this project showed promise but was only designed for a short-term intervention lasting three days. More recently, we have scaled it from a pilot grade study to a 9-month intervention comprised of 422 children. Ultimately, our goal is to scale this project to be a nationwide primary prevention program to encourage moderate to vigorous PA in children. This article explores the challenges and lessons learned during the design and deployment of this system at scale in the field.
儿童肥胖是一个日益严重的问题,因为它会导致终身健康问题,并延续到成年期。肥胖的一个重要促成因素是儿童早期形成的身体活动(PA)习惯,因为这些习惯往往会持续到成年期。为了帮助儿童养成健康的 PA 习惯,我们设计了一个名为“虚拟健身伙伴生态系统”的混合现实系统,儿童可以与虚拟宠物代理进行互动。当孩子锻炼时,他们的宠物会变得更苗条、更快,并能和他们玩更多的游戏。我们最初的项目部署显示出了希望,但只设计了为期三天的短期干预。最近,我们将其从试点研究扩展到了为期 9 个月、包含 422 名儿童的干预研究。最终,我们的目标是将这个项目扩展为一个全国性的初级预防计划,以鼓励儿童进行适度到剧烈的身体活动。本文探讨了在现场大规模设计和部署该系统时遇到的挑战和经验教训。