Department of Communication, University at Buffalo, State University of New York, Buffalo, New York, USA.
Department of Kinesiology, College of Public Health, University of Georgia, Athens, Georgia, USA.
Cyberpsychol Behav Soc Netw. 2020 Jul;23(7):471-478. doi: 10.1089/cyber.2019.0491. Epub 2020 May 6.
The majority of youth fail to get the recommended amount of physical activity (PA), and there is a precipitous decline in PA among children as they get older. Guided by self-determination theory and social cognitive theory, we designed an interactive, mixed reality PA intervention for 6-10-year-old children. Capitalizing on the features of consumer-grade interactive communication technologies, the intervention features a kiosk-based system that houses a virtual agent programmed to encourage children to set self-determined PA goals. This intervention aims to resolve many practical challenges in designing and administering a personalized, intrinsically motivated PA intervention for this age group. We pilot tested the feasibility of this kiosk across 6 weeks with = 42 child/parent dyads. The kiosk tracked and logged children's daily PA and engagement with the intervention without having to rely on human reporting, provided tailored evaluation and feedback whenever children requested it, informed parents about their child's PA progress, and employed a virtual agent (a dog) to offer social support to children. The virtual agent prompted users to set PA goals, and as children met these goals over time, their personalized dog became happier, more fit, and better at tricks. Each time a child engaged with the kiosk the system automatically sent a text message to his/her parent with details about the child's PA progress. The current study demonstrated the kiosk's feasibility in the field over 6 weeks, illustrating the potential of using interactive technologies as tools for disseminating self-sufficient, and truly self-determined health interventions for children at scale.
大多数年轻人未能达到推荐的身体活动(PA)量,而且随着年龄的增长,儿童的 PA 量急剧下降。本研究以自我决定理论和社会认知理论为指导,为 6-10 岁儿童设计了一种互动式混合现实 PA 干预措施。利用消费级互动式通信技术的特点,该干预措施采用基于亭台的系统,其中包含一个经过编程的虚拟代理,旨在鼓励儿童设定自主 PA 目标。该干预措施旨在解决为该年龄段儿童设计和管理个性化、内在动机 PA 干预措施的许多实际挑战。我们在 6 周内用 = 42 对儿童/家长对该亭台进行了试点测试,以验证其可行性。该亭台无需依靠人工报告即可跟踪和记录儿童的日常 PA 活动和对干预措施的参与情况,根据儿童的要求提供量身定制的评估和反馈,告知家长其孩子的 PA 进展情况,并使用虚拟代理(一只狗)为孩子提供社会支持。虚拟代理提示用户设定 PA 目标,随着时间的推移,当孩子实现这些目标时,他们个性化的狗会变得更加快乐、更健康、更擅长技巧。每次孩子与亭台互动时,系统会自动向其家长发送一条包含孩子 PA 进展详细信息的短信。本研究在 6 周的时间内证明了亭台在现场的可行性,展示了使用互动技术作为工具为儿童大规模传播自主且真正自主的健康干预措施的潜力。