Faculty of Education, Department of Early Childhood Education, Sakarya University, Sakarya Üniversitesi Eğitim Fakültesi Hendek Kampüsü, Hendek, Sakarya.
Education Faculty, Computer and Instructional Technology Department, Sakarya University, Eğitim Fakültesi, Hendek/Sakarya, Türkiye.
Chronobiol Int. 2022 Apr;39(4):590-601. doi: 10.1080/07420528.2021.2013252. Epub 2021 Dec 14.
This study examines the relationship between high school students' age, gender, personality, computer game addiction, chronotype, and sleep quality using structural equation modelling. For this purpose, the study was planned according to the correlational research design, one of the most common quantitative research methods. The sample of the study consisted of 922 students who accepted to participate and completed the scales. Of the 922 high school students in the sample, 528 were girls, and 394 were boys. In the study, the Computer Game Addiction Scale for Adolescents, Sleep Quality Scale, Composite Scale of Morningness (CSM), and Big Five Inventory were used to measure the variables. Among the variables involved, personality traits, such as consciousness, neuroticism, and openness to experience, were significantly related with morningness-eveningness. Besides, gender and being evening or morning types were found to be significantly related with game addiction. However, sleep quality was predicted by computer game addiction and morningness-eveningness. It was found that the fit indices of the model have an acceptable and good fit in explaining the variables.
本研究采用结构方程模型考察了高中生年龄、性别、人格、电脑游戏成瘾、昼夜型和睡眠质量之间的关系。为此,该研究按照相关研究设计进行规划,这是最常见的定量研究方法之一。研究样本由 922 名愿意参与并完成量表的学生组成。在样本中的 922 名高中生中,有 528 名女生,394 名男生。在研究中,使用了青少年电脑游戏成瘾量表、睡眠质量量表、综合晨型量表(CSM)和大五人格量表来测量变量。在所涉及的变量中,意识、神经质和经验开放性等人格特质与晨型-晚型显著相关。此外,性别和晨型或晚型与游戏成瘾显著相关。然而,睡眠质量可由电脑游戏成瘾和晨型-晚型预测。研究发现,该模型的拟合指数在解释变量方面具有可接受和良好的拟合度。