Sánchez Prieto Guillermo A, Martín Rodrigo María José, Rua Vieites Antonio
Faculty of Economics and Business Administration, Universidad Pontificia Comillas, Madrid, Spain.
Front Psychol. 2021 Dec 10;12:708677. doi: 10.3389/fpsyg.2021.708677. eCollection 2021.
Students demand more active and participating teaching innovation methods, and activities such as presentations are not enough to satisfy those demands. In this research, competitive debate is used as inter-team gamification with third year students from a Business School studying the Human Resources Management subject. Out of this experience, qualitative and quantitative data are obtained. Results reinforce the continuation of classroom competitive debate due to the evidence of its motivational, learning, and communication skills improvement, and knowledge acquisition effects. The possibility of application with actual professionals is seriously considered.
学生们要求采用更积极且具参与性的教学创新方法,诸如课堂展示等活动不足以满足这些需求。在本研究中,竞争性辩论被用作一种团队间的游戏化方式,应用于一所商学院学习人力资源管理课程的三年级学生。通过这一实践,获取了定性和定量数据。结果表明,由于竞争性辩论在激发动力、提升学习及沟通技能以及促进知识获取方面的成效,支持了在课堂上持续开展此类活动。同时,也认真考虑了将其应用于实际专业人士的可能性。