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实际和临床经验对触觉虚拟现实模拟器测量的灵巧性表现的影响。

Influence of practical and clinical experience on dexterity performance measured using haptic virtual reality simulator.

机构信息

UFR des Sciences Odontologiques, Université de Bordeaux, Bordeaux, France.

UMR 1026 BioTis INSERM, Université de Bordeaux, Bordeaux, France.

出版信息

Eur J Dent Educ. 2022 Nov;26(4):838-848. doi: 10.1111/eje.12767. Epub 2022 Jan 14.

Abstract

INTRODUCTION

Development of dexterity, hand-eye coordination and self-assessment are essential during the preclinical training of dental students. To meet this requirement, dental simulators have been developed combining virtual reality with a force feedback haptic interface. The aim of this study was to assess the capability of the VirTeaSy haptic simulator to discriminate between users with different levels of practical and clinical experience.

MATERIALS AND METHODS

Fifty-six volunteers divided into five groups (non-dentists, 1st/3rd/final-year dental students, recent graduates) had three attempts to prepare an occlusal amalgam cavity using the simulator. Percentages of volumes prepared inside (%IV) and outside (%OV) the required cavity, skill index and progression rate, referring to the evolution of skill index between trials 1 and 3, were assessed. The dental students and recent graduates completed a questionnaire to gather their opinions about their first hands-on experience with a haptic simulator.

RESULTS

The results showed no significant difference between the groups at the first attempt. Following the third attempt, the skill index was improved significantly. Analysis of progression rates, characterised by large standard deviations, did not reveal significant differences between groups. The third attempt showed significant differences in skill index and %IV between 1st-year undergraduate dental students and both non-dentists and recent dental graduates. The questionnaire indicated a tendency for dental operators to consider the simulator as a complement to their learning and not a substitute for traditional methods.

CONCLUSION

This study did not show the ability of a basic aptitude test on VirTeaSy haptic simulator to discriminate between users of different levels of expertise. Optimisations must be considered in order to make simulation-based assessment clinically relevant.

摘要

简介

在牙科学学生的临床前培训中,发展灵巧性、手眼协调能力和自我评估能力至关重要。为了满足这一要求,已经开发出了将虚拟现实与力反馈触觉接口相结合的牙科模拟器。本研究的目的是评估 VirTeaSy 触觉模拟器区分具有不同实践和临床经验水平的用户的能力。

材料和方法

56 名志愿者分为五组(非牙医、1 年级/3 年级/最后年级的牙科学生、应届毕业生),使用模拟器尝试三次预备咬合银汞合金腔。评估预备腔内部的百分比(%IV)和外部的百分比(%OV)、技能指数和进展率,技能指数是指试验 1 和 3 之间的技能指数的演变。牙科学生和应届毕业生完成了一份调查问卷,以收集他们对第一次使用触觉模拟器的看法。

结果

第一次尝试时,各组之间没有显著差异。第三次尝试后,技能指数显著提高。分析进展率,其特点是标准差较大,各组之间没有发现显著差异。第三次尝试在技能指数和%IV 方面,1 年级本科生牙科学生与非牙医和应届牙科毕业生之间存在显著差异。调查问卷表明,牙科操作人员倾向于将模拟器视为学习的补充,而不是传统方法的替代品。

结论

本研究并未显示在 VirTeaSy 触觉模拟器上进行基本能力测试区分不同专业水平用户的能力。必须考虑优化,以使基于模拟的评估具有临床相关性。

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