Flores-Cortes Mar, Guerra-Armas Javier, Pineda-Galan Consolacion, La Touche Roy, Luque-Suarez Alejandro
Faculty of Health Sciences, University of Malaga, 29071 Malaga, Spain.
Instituto de Dolor Craneofacial y Neuromusculoesquelético (INDCRAN), 28008 Madrid, Spain.
Brain Sci. 2023 Oct 16;13(10):1461. doi: 10.3390/brainsci13101461.
Decision making and action execution both rely on sensory information, and their primary objective is to minimise uncertainty. Virtual reality (VR) introduces uncertainty due to the imprecision of perceptual information. The concept of "sensorimotor uncertainty" is a pivotal element in the interplay between perception and action within the VR environment. The role of immersive VR in the four stages of motor behaviour decision making in people with pain has been previously discussed. These four processing levels are the basis to understand the uncertainty that a patient experiences when using VR: sensory information, current state, transition rules, and the outcome obtained.
This review examines the different types of uncertainty that a patient may experience when they are immersed in a virtual reality environment in a context of pain. Randomised clinical trials, a secondary analysis of randomised clinical trials, and pilot randomised clinical trials related to the scope of Sensorimotor Uncertainty in Immersive Virtual Reality were included after searching.
Fifty studies were included in this review. They were divided into four categories regarding the type of uncertainty the intervention created and the stage of the decision-making model.
Immersive virtual reality makes it possible to alter sensorimotor uncertainty, but studies of higher methodological quality are needed on this topic, as well as an exploration into the patient profile for pain management using immersive VR.
决策和行动执行都依赖于感官信息,其主要目标是将不确定性降至最低。虚拟现实(VR)由于感知信息的不精确性而引入了不确定性。“感觉运动不确定性”的概念是VR环境中感知与行动相互作用的关键要素。此前已经讨论了沉浸式VR在疼痛患者运动行为决策四个阶段中的作用。这四个处理层次是理解患者在使用VR时所经历的不确定性的基础:感官信息、当前状态、转换规则和所获得的结果。
本综述考察了患者在疼痛情境中沉浸于虚拟现实环境时可能经历的不同类型的不确定性。在检索后纳入了与沉浸式虚拟现实中感觉运动不确定性范围相关的随机临床试验、随机临床试验的二次分析以及试点随机临床试验。
本综述纳入了50项研究。根据干预产生的不确定性类型和决策模型阶段,将它们分为四类。
沉浸式虚拟现实能够改变感觉运动不确定性,但在这个主题上需要更高方法学质量的研究,以及对使用沉浸式VR进行疼痛管理的患者特征进行探索。