Department of Psychiatry and Behavioral Sciences, University of Washington, Seattle, WA, USA.
Department of Informatics, University of California Irvine, Irvine, CA, USA.
Behav Res Ther. 2022 Apr;151:104065. doi: 10.1016/j.brat.2022.104065. Epub 2022 Feb 15.
Adolescent depression is common; however, over 60% of depressed adolescents do not receive mental health care. Digitally-delivered evidence-based psychosocial interventions (EBPIs) may provide an opportunity to improve access and engagement in mental health care. We present a case study that reviews lessons learned from using the Discover - Design - Build - Test (DDBT) model to create, develop, and evaluate a high-fidelity prototype of an app to deliver an EBPI for depression, behavioral activation (BA), on an Asynchronous Remote Communities (ARC) platform (referred to as ActivaTeen). We review work at each stage of the DDBT framework, including initial formative work, iterative design and development work, and an initial feasibility study. We engaged teens with depression, mental health clinicians, and expert evaluators through the process. We found that the DDBT model supported the research team in understanding the requirements for our prototype system, ActivaTeen, and conceiving of and developing specific ideas for implementation. Our work contributes a case study of how the DDBT framework can be applied to adapting an EBPI to a new, scalable and digital format. We provide lessons learned from engaging teens and clinicians with an asynchronous approach to EBPIs and human centered design considerations for teen mental health.
青少年抑郁症很常见;然而,超过 60%的抑郁症青少年没有接受心理健康护理。基于证据的数字心理社会干预措施 (EBPIs) 可能提供改善获得和参与心理健康护理的机会。我们提出了一个案例研究,回顾了使用发现-设计-构建-测试 (DDBT) 模型来创建、开发和评估针对抑郁、行为激活 (BA) 的高保真原型应用程序以在异步远程社区 (ARC) 平台上提供 EBPIs 的经验教训 (称为 ActivaTeen)。我们审查了 DDBT 框架每个阶段的工作,包括初步形成性工作、迭代设计和开发工作以及初步可行性研究。我们通过该过程让患有抑郁症的青少年、心理健康临床医生和专家评估者参与其中。我们发现,DDBT 模型支持研究团队了解我们的原型系统、ActivaTeen 的要求,并构想和开发具体的实施想法。我们的工作提供了一个案例研究,说明如何将 DDBT 框架应用于将 EBPIs 改编为新的、可扩展和数字格式。我们提供了通过异步方法进行 EBPIs 并考虑青少年心理健康的以人为中心的设计的经验教训。