Department of Psychology, University of Central Florida, Orlando, FL, USA.
Adaptive Immersion Technologies, Tampa, FL, USA.
Ergonomics. 2022 Dec;65(12):1659-1671. doi: 10.1080/00140139.2022.2048896. Epub 2022 Mar 29.
Unmanned aircraft systems (UAS) operator training and selection procedures are still being refined to effectively address challenges related to performance, workload, and stress in UAS operation. Research suggests that experience with commercial videogames may test skills relevant to modern UAS operation. This study investigated the ability of videogame experience to predict operator performance, workload, and stress. Forty-nine participants performed 9 trials of a simulated search and rescue mission. It was expected that participants who more frequently played videogames would report lower levels of distress and workload, higher task engagement, and better overall performance. Results showed that gaming experience was negatively correlated with subjective workload and positively correlated with multiple measures of performance. Furthermore, nearly all observed gender-related differences were not present when gaming experience was controlled for. These results have implications for the role of gaming experience in remotely operated systems operator recruitment, selection, and training. This study examined how gaming experience influences UAS operator success in simulated search and rescue missions. Participants reported on their experience playing videogames before completing multiple experimental trials on a desktop computer. Results indicated that experience playing videogames significantly impacted performance, workload, and stress.
无人航空系统(UAS)操作人员的培训和选拔程序仍在不断完善,以有效应对与 UAS 操作相关的性能、工作量和压力挑战。研究表明,商业电子游戏的经验可能会测试与现代 UAS 操作相关的技能。本研究调查了电子游戏经验预测操作人员表现、工作量和压力的能力。49 名参与者进行了 9 次模拟搜索和救援任务的试验。研究预期,玩电子游戏频率更高的参与者报告的压力和工作量水平更低,任务参与度更高,整体表现更好。结果表明,游戏经验与主观工作量呈负相关,与多项表现指标呈正相关。此外,当控制游戏经验时,几乎所有观察到的与性别相关的差异都不存在。这些结果对游戏经验在远程操作系统操作人员招聘、选拔和培训中的作用有一定启示。本研究探讨了游戏经验如何影响 UAS 操作人员在模拟搜索和救援任务中的成功。参与者在完成台式电脑上的多次实验试验之前,报告了他们玩电子游戏的经验。结果表明,玩电子游戏的经验显著影响了表现、工作量和压力。