Wu Yi-Syuan, Wang Wei-Yun, Chan Ta-Chien, Chiu Yu-Lung, Lin Hung-Che, Chang Yu-Tien, Wu Hao-Yi, Liu Tzu-Chi, Chuang Yu-Cheng, Wu Jonan, Chang Wen-Yen, Sun Chien-An, Lin Meng-Chiung, Tseng Vincent S, Hu Je-Ming, Li Yuan-Kuei, Hsiao Po-Jen, Chen Chao-Wen, Kao Hao-Yun, Lee Chia-Cheng, Hsieh Chung-Bao, Wang Chih-Hung, Chu Chi-Ming
Graduate Institute of Life Sciences, National Defense Medical Center, Taipei, Taiwan.
Department of Nursing, Tri-Service General Hospital, National Defense Medical Center, Taipei, Taiwan.
JMIR Serious Games. 2022 Mar 22;10(1):e35040. doi: 10.2196/35040.
The COVID-19 outbreak has not only changed the lifestyles of people globally but has also resulted in other challenges, such as the requirement of self-isolation and distance learning. Moreover, people are unable to venture out to exercise, leading to reduced movement, and therefore, the demand for exercise at home has increased.
We intended to investigate the relationships between a Nintendo Ring Fit Adventure (RFA) intervention and improvements in running time, cardiac force index (CFI), sleep quality (Chinese version of the Pittsburgh Sleep Quality Index score), and mood disorders (5-item Brief Symptom Rating Scale score).
This was a randomized prospective study and included 80 students who were required to complete a 1600-meter outdoor run before and after the intervention, the completion times of which were recorded in seconds. They were also required to fill out a lifestyle questionnaire. During the study, 40 participants (16 males and 24 females, with an average age of 23.75 years) were assigned to the RFA group and were required to exercise for 30 minutes 3 times per week (in the adventure mode) over 4 weeks. The exercise intensity was set according to the instructions given by the virtual coach during the first game. The remaining 40 participants (30 males and 10 females, with an average age of 22.65 years) were assigned to the control group and maintained their regular habits during the study period.
The study was completed by 80 participants aged 20 to 36 years (mean 23.20, SD 2.96 years). The results showed that the running time in the RFA group was significantly reduced. After 4 weeks of physical training, it took females in the RFA group 19.79 seconds (P=.03) and males 22.56 seconds (P=.03) less than the baseline to complete the 1600-meter run. In contrast, there were no significant differences in the performance of the control group in the run before and after the fourth week of intervention. In terms of mood disorders, the average score of the RFA group increased from 1.81 to 3.31 for males (difference=1.50, P=.04) and from 3.17 to 4.54 for females (difference=1.38, P=.06). In addition, no significant differences between the RFA and control groups were observed for the CFI peak acceleration (CFIPA)_walk, CFIPA_run, or sleep quality.
RFA could either maintain or improve an individual's physical fitness, thereby providing a good solution for people involved in distance learning or those who have not exercised for an extended period.
ClinicalTrials.gov NCT05227040; https://clinicaltrials.gov/ct2/show/NCT05227040.
新冠疫情不仅改变了全球人们的生活方式,还带来了其他挑战,比如需要自我隔离和远程学习。此外,人们无法外出锻炼,导致运动量减少,因此,家庭锻炼的需求增加。
我们旨在研究任天堂健身环大冒险(RFA)干预与跑步时间、心力指数(CFI)、睡眠质量(匹兹堡睡眠质量指数中文版评分)和情绪障碍(5项简明症状评定量表评分)改善之间的关系。
这是一项随机前瞻性研究,纳入80名学生,要求他们在干预前后完成一次1600米的户外跑步,跑步完成时间以秒记录。他们还被要求填写一份生活方式问卷。在研究期间,40名参与者(16名男性和24名女性,平均年龄23.75岁)被分配到RFA组,要求在4周内每周进行3次、每次30分钟的锻炼(冒险模式)。运动强度根据第一场游戏中虚拟教练给出的指示设定。其余40名参与者(30名男性和10名女性,平均年龄22.65岁)被分配到对照组,在研究期间保持他们的日常习惯。
80名年龄在20至36岁(平均23.20岁,标准差2.96岁)的参与者完成了该研究。结果显示,RFA组的跑步时间显著缩短。经过4周的体育锻炼后,RFA组的女性完成1600米跑步的时间比基线少19.79秒(P=0.03),男性少22.56秒(P=0.03)。相比之下,对照组在干预第四周前后的跑步表现没有显著差异。在情绪障碍方面,RFA组男性的平均得分从1.81提高到3.31(差值=1.50,P=0.04),女性从3.17提高到4.54(差值=1.38,P=0.06)。此外,RFA组和对照组在CFI峰值加速度(CFIPA)_步行、CFIPA_跑步或睡眠质量方面没有观察到显著差异。
RFA可以维持或改善个人的身体素质,从而为参与远程学习的人或长期未锻炼的人提供一个很好的解决方案。
ClinicalTrials.gov NCT05227040;https://clinicaltrials.gov/ct2/show/NCT05227040 。