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利用可穿戴传感器使阻力训练游戏化。

Gamifying Resistance Training with Wearable Sensors.

作者信息

Au Cheuk-Yan, Sng Chee Ming Noel, Heng Jeshuan, Nguyen Thanh Tam, Yeo Joo Chuan, Bhagat Ali Asgar Saleem

机构信息

Institute for Health Innovation & Technology (iHealthtech), National University of Singapore (NUS), MD6, 14 Medical Drive, #14-01, Singapore 117599, Singapore.

Department of Biomedical Engineering, National University of Singapore (NUS), 4 Engineering Drive 3, Singapore 117583, Singapore.

出版信息

Sensors (Basel). 2025 Apr 23;25(9):2662. doi: 10.3390/s25092662.

Abstract

Gamification has been extensively applied to aerobic and cardiovascular training, but its adoption in resistance training remains limited. Unlike traditional strength training, which often relies on intrinsic motivation and discipline, gamification introduces extrinsic incentives and real-time feedback that improves engagement and adherence, affecting overall training outcomes. In this work, we develop a gamified resistance training program using wearable sensors to explore the potential benefits of interactive and data-driven exercise experiences. By leveraging real-time feedback and performance tracking, our system provides participants feedback to properly control key training variables such as form and tempo, essential factors for muscle hypertrophy and strength development. To evaluate the effectiveness of our approach, we conducted a short-term comparative study in which participants were assigned to either a gamified training group or a conventional resistance training control group. Over a four-week period, we assessed volitional adherence to prescribed tempo and repetition schemes, along with strength adaptations in the biceps and triceps. Our findings indicate that gamified resistance training significantly enhances adherence to tempo and repetition targets while fostering better adaptation to the workout regime. Participants in the gamified group exhibited measurable improvements in upper body strength compared to the control group. These results suggest that gamification when integrated with wearable sensor technology, can be a powerful tool for optimising resistance training effectiveness and motivation.

摘要

游戏化已被广泛应用于有氧和心血管训练,但其在阻力训练中的应用仍然有限。与传统的力量训练不同,传统力量训练通常依赖于内在动机和自律,而游戏化引入了外在激励和实时反馈,从而提高参与度和坚持度,影响整体训练效果。在这项工作中,我们使用可穿戴传感器开发了一个游戏化的阻力训练计划,以探索交互式和数据驱动的运动体验的潜在益处。通过利用实时反馈和性能跟踪,我们的系统为参与者提供反馈,以正确控制关键训练变量,如姿势和节奏,这些是肌肉肥大和力量发展的关键因素。为了评估我们方法的有效性,我们进行了一项短期比较研究,将参与者分为游戏化训练组或传统阻力训练对照组。在四周的时间里,我们评估了对规定节奏和重复方案的自主坚持情况,以及二头肌和三头肌的力量适应性。我们的研究结果表明,游戏化阻力训练显著提高了对节奏和重复目标的坚持程度,同时促进了对训练方案的更好适应。与对照组相比,游戏化组的参与者在上半身力量方面有可测量的改善。这些结果表明,当与可穿戴传感器技术相结合时,游戏化可以成为优化阻力训练效果和动力的有力工具。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f82/12073823/95834bb4718d/sensors-25-02662-g001.jpg

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