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虚拟现实中超重身体表象对运动想象任务中运动的影响。

Impact of an overweight body representation in virtual reality on locomotion in a motor imagery task.

机构信息

Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000, Grenoble, France.

Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, LIP/PC2S, 38000, Grenoble, France.

出版信息

Psychol Res. 2023 Mar;87(2):462-473. doi: 10.1007/s00426-022-01675-x. Epub 2022 Mar 25.

DOI:10.1007/s00426-022-01675-x
PMID:35338404
Abstract

Virtual reality immersion enables a person to embody avatars that strongly deviate from his/her biological body. Interestingly, the person's expectations about the embodied avatar lead to congruous behavior, phenomenon referred to as the Proteus effect. The objective of the present study was to investigate, in virtual reality, the relationship between body-shape representation and expected physical abilities in a locomotor imagery task, in the context of overweight avatar embodiment. Given the negative stereotypes concerning overweight people's physical abilities, we expected overweight avatar embodiment to have a negative impact on performance in the locomotor imagery task. Thirty-five healthy-weight participants, with a body mass index between 16.5 and 30 at the time of the experiment or in the past, embodied both a healthy-weight avatar and an overweight avatar on two different experimental sessions while performing the imagery task (walking four different distances on two different slopes). In accordance with our hypothesis, participants took longer to perform the locomotor imagery task when embodying an overweight avatar than when embodying a healthy-weight one (the "avatar effect")-especially so when the distance to be covered was long. We conclude that, as has already been reported for people with anorexia nervosa, considering one's own body to be fatter than it really is leads to congruent weight-related behavior.

摘要

虚拟现实沉浸技术使一个人能够体现与其生物身体有很大偏差的化身。有趣的是,人的期望对所体现的化身会导致一致的行为,这种现象被称为普罗透斯效应。本研究的目的是在虚拟现实中,研究身体形状代表与预期的运动意象任务中的身体能力之间的关系,在超重化身体现的背景下。考虑到超重者身体能力的负面刻板印象,我们预计超重化身体现会对运动意象任务的表现产生负面影响。三十五名健康体重的参与者,在实验时或过去的时间内,身体质量指数在 16.5 到 30 之间,在两次不同的实验中体现了一个健康体重的化身和一个超重的化身,同时执行想象任务(在两个不同的坡度上走四个不同的距离)。与我们的假设一致,参与者在体现超重化身时比体现健康体重化身时需要更长的时间来执行运动意象任务(“化身效应”)——尤其是当要覆盖的距离较长时。我们的结论是,正如已经报道的神经性厌食症患者一样,认为自己的身体比实际更胖会导致一致的与体重相关的行为。

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Avatar Embodiment. Towards a Standardized Questionnaire.阿凡达化身。迈向标准化问卷。
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