Merriman Niamh A, Roudaia Eugenie, Ondřej Jan, Romagnoli Matteo, Orvieto Ivan, O'Sullivan Carol, Newell Fiona N
School of Psychology, Institute of Neuroscience, Trinity College Dublin, Dublin, Ireland.
School of Computer Science and Statistics, Trinity College Dublin, Dublin, Ireland.
Front Aging Neurosci. 2022 Mar 8;14:806418. doi: 10.3389/fnagi.2022.806418. eCollection 2022.
Spatial cognition is known to decline with aging. However, little is known about whether training can reduce or eliminate age-related deficits in spatial memory. We investigated whether a custom-designed video game involving spatial navigation, obstacle avoidance, and balance control would improve spatial memory in older adults. Specifically, 56 healthy adults aged 65 to 84 years received 10 sessions of multicomponent video game training, based on a virtual cityscape, over 5 weeks. Participants were allocated to one of three training conditions: the main intervention, the "CityQuest" group ( = 19), and two control groups, spatial navigation without obstacle avoidance ("Spatial Navigation-only" group, = 21) and obstacle avoidance without spatial navigation ("Obstacles-only" group, = 15). Performance on object recognition, egocentric and allocentric spatial memory (incorporating direction judgment tasks and landmark location tasks, respectively), navigation strategy preference, and executive functioning was assessed in pre- and post-intervention sessions. The results showed an overall benefit on performance in a number of spatial memory measures and executive function for participants who received spatial navigation training, particularly the CityQuest group, who also showed significant improvement on the landmark location task. However, there was no evidence of a shift from egocentric to allocentric strategy preference. We conclude that spatial memory in healthy older participants is amenable to improvement with training over a short term. Moreover, technology based on age-appropriate, multicomponent video games may play a key role in cognitive training in older adults.
已知空间认知能力会随着年龄增长而下降。然而,关于训练是否能够减少或消除与年龄相关的空间记忆缺陷,我们却知之甚少。我们调查了一款专门设计的涉及空间导航、避障和平衡控制的视频游戏是否能改善老年人的空间记忆。具体而言,56名年龄在65至84岁之间的健康成年人在5周内接受了10节基于虚拟城市景观的多组件视频游戏训练。参与者被分配到三种训练条件之一:主要干预组,即“城市探索”组(n = 19),以及两个对照组,无避障的空间导航组(“仅空间导航”组,n = 21)和无空间导航的避障组(“仅障碍物”组,n = 15)。在干预前和干预后的环节中,对物体识别、自我中心和他我中心空间记忆(分别包含方向判断任务和地标位置任务)、导航策略偏好以及执行功能进行了评估。结果显示,接受空间导航训练的参与者,特别是“城市探索”组,在多项空间记忆测量和执行功能方面的表现总体上有所提升,他们在地标位置任务上也有显著改善。然而,没有证据表明存在从自我中心策略偏好向他我中心策略偏好的转变。我们得出结论,健康老年参与者的空间记忆在短期内通过训练是可以改善的。此外,基于适合年龄的多组件视频游戏的技术可能在老年人的认知训练中发挥关键作用。