Wang Shuai, Li Jialing, Wang Siyu, Mi Can, Wang Wei, Xu Zhengjia, Xiong Wenjing, Tang Longxing, Li Yanzhang
School of Psychology, Chengdu Medical College, Chengdu, China.
School of Clinical Medicine, Chengdu Medical College, Chengdu, China.
Front Psychiatry. 2022 Mar 14;13:855631. doi: 10.3389/fpsyt.2022.855631. eCollection 2022.
Escapism-based motivation (EBM) is considered as one of the diagnostic criteria for internet gaming disorder (IGD). However, how EBM affects the high risk of IGD (HIGD) population remains unclear.
An initial number of 789 college students participated in the general, internet gaming behavior, and motivation surveys. After multiple evaluations, 57 individuals were identified as HIGD (25 with EBM, H-EBM; 32 with non-EBM, H-nEBM). In addition, 51 no-gaming individuals were included as the control group (CONTR). The cohorts completed the psychological assessments and eye-tracking tests, and analyses of group differences, correlations, and influencing factors of the indicators were performed.
The Barratt impulsiveness score of H-nEBM and H-EBM was significantly higher than that of CONTR ( = 3.605, = 0.017; = 3.744, = 0.022). In addition, emotional intelligence self-emotion management ability was significantly lower in the H-EBM than in CONTR ( = -2.038, = 0.004). Correct rates and reaction times in the anti-saccade task differed significantly between the three groups ( = 3.525, = 0.033; = 4.459, = 0.014). However, no differences were found in the comparison of the digital span test (DST), trail making test (TMT), animal verbal fluency test, Stroop test, and mental rotation test results. The anti-saccade test indicators were positively correlated with the DST results but negatively correlated with the Stroop test results ( < 0.05). Correct rates in the mental rotation test were negatively correlated with the TMT results but positively correlated with the DST results ( < 0.05). The participants with high Stroop test scores and no lover experience and who were raised by their grandparents were likely to develop EBM to engage in high risk of internet gaming disorder ( < 0.05).
EBM has a significantly negative effect on impulsivity, self-emotion management ability, and response inhibition in the HIGD participants.
基于逃避现实的动机(EBM)被视为网络游戏障碍(IGD)的诊断标准之一。然而,EBM如何影响网络游戏障碍高风险(HIGD)人群仍不清楚。
最初有789名大学生参与了一般情况、网络游戏行为及动机调查。经过多次评估,57人被确定为HIGD人群(25人有EBM,即H-EBM组;32人无EBM,即H-nEBM组)。此外,纳入51名不玩游戏的个体作为对照组(CONTR)。这些队列完成了心理评估和眼动追踪测试,并对指标的组间差异、相关性及影响因素进行了分析。
H-nEBM组和H-EBM组的巴拉特冲动性得分显著高于CONTR组(F = 3.605,P = 0.017;F = 3.744,P = 0.022)。此外,H-EBM组的情商自我情绪管理能力显著低于CONTR组(t = -2.038,P = 0.004)。三组在反眼跳任务中的正确率和反应时间存在显著差异(F = 3.525,P = 0.033;F = 4.459,P = 0.014)。然而,在数字广度测试(DST)、连线测验(TMT)、动物词语流畅性测试、斯特鲁普测试和心理旋转测试结果的比较中未发现差异。反眼跳测试指标与DST结果呈正相关,但与斯特鲁普测试结果呈负相关(P < 0.05)。心理旋转测试中的正确率与TMT结果呈负相关,但与DST结果呈正相关(P < 0.05)。斯特鲁普测试得分高、无恋爱经历且由祖父母抚养长大的参与者更有可能产生EBM并陷入网络游戏障碍高风险(P < 0.05)。
EBM对HIGD参与者的冲动性、自我情绪管理能力和反应抑制有显著负面影响。