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Development and psychometric validation of Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) in a Brazilian sample.互联网游戏障碍量表简版(IGDS9-SF)在巴西样本中的开发及心理测量学验证
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Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample.青少年网络成瘾障碍:临床样本的心理特征。
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3
Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades.青少年网络成瘾障碍的患病率:一项跨越三十年的荟萃分析。
Scand J Psychol. 2018 Oct;59(5):524-531. doi: 10.1111/sjop.12459. Epub 2018 Jul 13.
4
Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement.黎巴嫩的网络成瘾障碍:与年龄、睡眠习惯和学业成绩的关系。
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5
Validation of the Brazilian Portuguese version of the Pittsburgh Sleep Quality Index.《匹兹堡睡眠质量指数》巴西葡萄牙语版的验证。
Sleep Med. 2011 Jan;12(1):70-5. doi: 10.1016/j.sleep.2010.04.020. Epub 2010 Dec 9.
6
[Performance of the Self-Reporting Questionnaire as a psychiatric screening questionnaire: a comparative study with Structured Clinical Interview for DSM-IV-TR].[作为精神科筛查问卷的自填式问卷的性能:与《精神疾病诊断与统计手册》第四版修订版结构化临床访谈的比较研究]
Cad Saude Publica. 2008 Feb;24(2):380-90. doi: 10.1590/s0102-311x2008000200017.

网络游戏障碍的流行率和危险因素。

Prevalence and risk factors for internet gaming disorder.

机构信息

Programa de Pós-Graduação em Saúde e Comportamento, Universidade Católica de Pelotas (UCPel), Pelotas, RS, Brazil.

Curso de Engenharia Elétrica, Instituto Federal de Educação, Ciência e Tecnologia Sul-Rio-Grandense (IFSul), Pelotas, RS, Brazil.

出版信息

Braz J Psychiatry. 2020 Sep-Oct;42(5):532-535. doi: 10.1590/1516-4446-2019-0760.

DOI:10.1590/1516-4446-2019-0760
PMID:32785455
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7524423/
Abstract

OBJECTIVES

To estimate the prevalence of internet gaming disorder (IGD) and associated risk factors in a sample of secondary and postsecondary students from a public federal institution of higher education (Instituto Federal de Educação, Ciência e Tecnologia) in Southern Brazil.

METHODS

The study included a sociodemographic questionnaire, the Beck Depression Inventory (BDI), Self-Report Questionnaire (SRQ-20), Pittsburgh Sleep Quality Index (PSQI-BR), the Mini-Social Phobia Inventory (Mini-SPIN), and the Game Addiction Scale (GAS). Finally, IGD was measured with the Brazilian version of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF), which has been psychometrically validated in this population.

RESULTS

Overall, 38.2% (n=212) of the sample exhibited IGD symptoms, with 18.2% (n=101) being classed as at-risk gamers. Regression analysis found IGD to be associated with male gender, severe depressive symptoms, poor sleep quality, increased time spent gaming, and total free time spent gaming (p < 0.001).

CONCLUSIONS

The prevalence of IGD in this sample was relatively high, and associated risk factors found were similar to those previously reported in the literature. Further studies investigating the epidemiology of IGD in Brazilian samples are warranted to better understand treatment needs and inform preventive measures in this population.

摘要

目的

评估巴西南部一所联邦公立高等教育机构(巴西联邦教育、科学和技术学院)的中学生和大学生样本中互联网游戏障碍(IGD)的流行率及其相关危险因素。

方法

研究包括社会人口学问卷、贝克抑郁量表(BDI)、自我报告问卷(SRQ-20)、匹兹堡睡眠质量指数(PSQI-BR)、迷你社交恐惧症量表(Mini-SPIN)和游戏成瘾量表(GAS)。最后,使用经过该人群心理测量验证的巴西版互联网游戏障碍量表-短式(IGDS9-SF)来衡量 IGD。

结果

总体而言,样本中有 38.2%(n=212)表现出 IGD 症状,其中 18.2%(n=101)被归类为有风险的游戏玩家。回归分析发现,IGD 与男性性别、严重抑郁症状、睡眠质量差、玩游戏时间增加以及总自由时间玩游戏有关(p<0.001)。

结论

该样本中 IGD 的流行率相对较高,发现的相关危险因素与先前文献报道的相似。需要进一步研究巴西样本中 IGD 的流行病学,以更好地了解该人群的治疗需求并为其提供预防措施。