• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics.网络成瘾障碍的危险因素:心理因素和网络游戏特征。
Int J Environ Res Public Health. 2017 Dec 27;15(1):40. doi: 10.3390/ijerph15010040.
2
Comorbidity of Internet gaming disorder and alcohol use disorder: A focus on clinical characteristics and gaming patterns.网络游戏障碍与酒精使用障碍的共病:聚焦临床特征与游戏模式
Am J Addict. 2017 Jun;26(4):326-334. doi: 10.1111/ajad.12528. Epub 2017 Mar 22.
3
Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder.成瘾的既定风险因素无法区分健康玩家和认可《精神疾病诊断与统计手册》第五版(DSM-5)中网络游戏障碍的玩家。
J Behav Addict. 2017 Dec 1;6(4):516-524. doi: 10.1556/2006.6.2017.074. Epub 2017 Nov 13.
4
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria.十项网络成瘾测试(IGDT - 10)的验证及对九项《精神疾病诊断与统计手册》第五版(DSM - 5)网络成瘾标准的评估。
Addict Behav. 2017 Jan;64:253-260. doi: 10.1016/j.addbeh.2015.11.005. Epub 2015 Nov 26.
5
Impulsivity, Self-control, Interpersonal Influences, and Maladaptive Cognitions as Factors of Internet Gaming Disorder Among Adolescents in China: Cross-sectional Mediation Study.冲动性、自我控制、人际影响和适应不良认知是中国青少年网络游戏障碍的因素:横断面中介研究。
J Med Internet Res. 2021 Oct 27;23(10):e26810. doi: 10.2196/26810.
6
Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities.免费玩游戏的消费:社会人口学特征、动机、冲动性和网络游戏障碍的特殊性。
Int J Environ Res Public Health. 2022 Nov 25;19(23):15709. doi: 10.3390/ijerph192315709.
7
Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage Patterns.游戏设备使用模式预测网络游戏障碍:不同游戏设备使用模式的比较。
Int J Environ Res Public Health. 2017 Dec 5;14(12):1512. doi: 10.3390/ijerph14121512.
8
Problematic Video Gaming in a Young Spanish Population: Association with Psychosocial Health.年轻西班牙人群中的问题性电子游戏行为:与心理健康的关联。
Cyberpsychol Behav Soc Netw. 2018 Jun;21(6):388-394. doi: 10.1089/cyber.2017.0599. Epub 2018 May 24.
9
Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample.德国青少年网络成瘾障碍的患病率:全州代表性样本中 DSM-5 九项标准的诊断贡献
Addiction. 2015 May;110(5):842-51. doi: 10.1111/add.12849. Epub 2015 Mar 10.
10
Validation of the Arabic Version of the Internet Gaming Disorder-20 Test.验证阿拉伯语版的互联网游戏障碍 20 项测试。
Cyberpsychol Behav Soc Netw. 2017 Apr;20(4):268-272. doi: 10.1089/cyber.2016.0493. Epub 2017 Feb 21.

引用本文的文献

1
Psychometric Validation of the Gaming Disorder Scale for Adolescents (GADIS-A) in Dutch Among Flemish Adolescents.荷兰版青少年游戏障碍量表(GADIS-A)在弗拉芒青少年中的心理测量学验证
Psychol Belg. 2025 Jul 2;65(1):189-201. doi: 10.5334/pb.1365. eCollection 2025.
2
Association of Game Use With Loneliness and Social Isolation: A Nationwide Korean Study.游戏使用与孤独感和社会隔离的关联:一项韩国全国性研究。
Psychiatry Investig. 2025 Jun;22(6):714-721. doi: 10.30773/pi.2023.0385. Epub 2025 Jun 16.
3
Identifying Indicators for the Early Detection of Internet Addiction Among University Students.识别大学生网络成瘾早期检测指标
Cureus. 2025 May 24;17(5):e84725. doi: 10.7759/cureus.84725. eCollection 2025 May.
4
Evolving diagnosis and comorbidities of gaming disorder: Insights from psychiatry departments in five Chinese hospitals from 2018 to 2023.游戏障碍的诊断演变与共病情况:来自中国五家医院精神科2018年至2023年的见解
J Behav Addict. 2025 Jun 23;14(2):873-888. doi: 10.1556/2006.2025.00051. Print 2025 Jul 2.
5
Gender differences in problematic gaming among Chinese adolescents and young adults.中国青少年和青年成人中问题游戏行为的性别差异。
BMC Psychiatry. 2025 May 22;25(1):522. doi: 10.1186/s12888-025-06994-y.
6
Research landscape and trends of internet addiction disorder: A comprehensive bibliometric analysis of publications in the past 20 years.网络成瘾障碍的研究现状与趋势:过去20年出版物的综合文献计量分析
Digit Health. 2025 Apr 22;11:20552076251336940. doi: 10.1177/20552076251336940. eCollection 2025 Jan-Dec.
7
Burden of gaming disorder among adolescents: A systemic review and meta-analysis.青少年游戏障碍的负担:一项系统评价与荟萃分析。
Public Health Pract (Oxf). 2024 Dec 20;9:100565. doi: 10.1016/j.puhip.2024.100565. eCollection 2025 Jun.
8
Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk.游戏时间和冲动性作为游戏障碍风险的独立但互补的预测因素。
Sci Rep. 2025 Jan 22;15(1):2854. doi: 10.1038/s41598-024-81359-1.
9
Prevalence, correlates, and comorbidities of internet gaming disorder and problematic game use: national mental health survey of Korea 2021.网络成瘾障碍和问题游戏使用的患病率、相关因素及共病情况:2021年韩国全国心理健康调查
Front Psychiatry. 2024 Oct 15;15:1442224. doi: 10.3389/fpsyt.2024.1442224. eCollection 2024.
10
Detection and Characterization of Online Substance Use Discussions Among Gamers: Qualitative Retrospective Analysis of Reddit r/StopGaming Data.游戏玩家在线物质使用讨论的检测与特征分析:对Reddit上r/StopGaming数据的定性回顾性分析
JMIR Infodemiology. 2024 Oct 2;4:e58201. doi: 10.2196/58201.

本文引用的文献

1
DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field.DSM-5 对网络游戏障碍的诊断:克服游戏研究领域问题和担忧的一些途径。
J Behav Addict. 2017 Jun 1;6(2):133-141. doi: 10.1556/2006.6.2017.032.
2
Internet Game Addiction, Depression, and Escape From Negative Emotions in Adulthood: A Nationwide Community Sample of Korea.网络成瘾、抑郁与成年期负面情绪逃避:韩国全国社区样本研究
J Nerv Ment Dis. 2017 Jul;205(7):568-573. doi: 10.1097/NMD.0000000000000698.
3
Comorbidity of Internet gaming disorder and alcohol use disorder: A focus on clinical characteristics and gaming patterns.网络游戏障碍与酒精使用障碍的共病:聚焦临床特征与游戏模式
Am J Addict. 2017 Jun;26(4):326-334. doi: 10.1111/ajad.12528. Epub 2017 Mar 22.
4
Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.学者关于世界卫生组织 ICD-11 游戏障碍提案的公开辩论文件。
J Behav Addict. 2017 Sep 1;6(3):267-270. doi: 10.1556/2006.5.2016.088. Epub 2016 Dec 30.
5
Problematic smartphone use: A conceptual overview and systematic review of relations with anxiety and depression psychopathology.问题性智能手机使用:与焦虑和抑郁精神病理学关系的概念性概述及系统综述
J Affect Disord. 2017 Jan 1;207:251-259. doi: 10.1016/j.jad.2016.08.030. Epub 2016 Oct 2.
6
Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field.《精神疾病诊断与统计手册》第五版中网络游戏障碍诊断的混乱与困惑:该领域的问题、担忧及明确化建议
J Behav Addict. 2017 Jun 1;6(2):103-109. doi: 10.1556/2006.5.2016.062. Epub 2016 Sep 7.
7
Personality Factors Predicting Smartphone Addiction Predisposition: Behavioral Inhibition and Activation Systems, Impulsivity, and Self-Control.预测智能手机成瘾倾向的人格因素:行为抑制与激活系统、冲动性和自我控制
PLoS One. 2016 Aug 17;11(8):e0159788. doi: 10.1371/journal.pone.0159788. eCollection 2016.
8
Predictors and patterns of problematic Internet game use using a decision tree model.使用决策树模型预测网络游戏问题使用的预测因素和模式。
J Behav Addict. 2016 Sep;5(3):500-9. doi: 10.1556/2006.5.2016.051. Epub 2016 Aug 8.
9
Problematic Internet use, well-being, self-esteem and self-control: Data from a high-school survey in China.问题性互联网使用、幸福感、自尊与自我控制:来自中国一项高中调查的数据。
Addict Behav. 2016 Oct;61:74-9. doi: 10.1016/j.addbeh.2016.05.009. Epub 2016 May 12.
10
Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing.网络游戏成瘾患者的社交焦虑、自尊、冲动性与游戏类型之间的相关性
Psychiatry Investig. 2016 May;13(3):297-304. doi: 10.4306/pi.2016.13.3.297. Epub 2016 May 18.

网络成瘾障碍的危险因素:心理因素和网络游戏特征。

Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics.

机构信息

Department of Medical Informatics, College of Medicine, The Catholic University of Korea, Seoul 06591, Korea.

Catholic Institute for Healthcare Management and Graduate School of Healthcare Management and Policy, The Catholic University of Korea, Seoul 06591, Korea.

出版信息

Int J Environ Res Public Health. 2017 Dec 27;15(1):40. doi: 10.3390/ijerph15010040.

DOI:10.3390/ijerph15010040
PMID:29280953
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5800139/
Abstract

: Understanding the risk factors associated with Internet gaming disorder (IGD) is important to predict and diagnose the condition. The purpose of this study is to identify risk factors that predict IGD based on psychological factors and Internet gaming characteristics; : Online surveys were conducted between 26 November and 26 December 2014. There were 3568 Korean Internet game users among a total of 5003 respondents. We identified 481 IGD gamers and 3087 normal Internet gamers, based on Diagnostic and Statistical Manual for Mental Disorders (DSM-5) criteria. Logistic regression analysis was applied to identify significant risk factors for IGD; : The following eight risk factors were found to be significantly associated with IGD: functional and dysfunctional impulsivity (odds ratio: 1.138), belief self-control (1.034), anxiety (1.086), pursuit of desired appetitive goals (1.105), money spent on gaming (1.005), weekday game time (1.081), offline community meeting attendance (2.060), and game community membership (1.393; < 0.05 for all eight risk factors); : These risk factors allow for the prediction and diagnosis of IGD. In the future, these risk factors could also be used to inform clinical services for IGD diagnosis and treatment.

摘要

了解与网络成瘾障碍(IGD)相关的风险因素对于预测和诊断该疾病很重要。本研究的目的是确定基于心理因素和网络游戏特征预测 IGD 的风险因素;

:本研究于 2014 年 11 月 26 日至 12 月 26 日期间进行了在线调查。在总共 5003 名受访者中,有 3568 名韩国网络游戏用户。根据《精神障碍诊断与统计手册》(DSM-5)标准,我们确定了 481 名 IGD 游戏者和 3087 名正常网络游戏者。应用逻辑回归分析来确定 IGD 的显著风险因素;

:以下八个风险因素与 IGD 显著相关:功能和功能失调冲动(优势比:1.138)、信念自我控制(1.034)、焦虑(1.086)、追求期望的欲望目标(1.105)、用于游戏的金钱(1.005)、工作日游戏时间(1.081)、离线社区会议出席(2.060)和游戏社区成员资格(1.393;所有八项风险因素均<0.05);

:这些风险因素可以预测和诊断 IGD。将来,这些风险因素也可以用于为 IGD 的诊断和治疗提供临床服务。