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不同年龄段学生的行为抑制与行为激活系统、冲动性及网络游戏障碍之间的关系

The Relationship Between Behavioral Inhibition and Behavioral Activation Systems, Impulsiveness, and Internet Gaming Disorder Among Students of Different Ages.

作者信息

Xiang Hui, Tian Xiaolin, Zhou Yu, Chen Jieyu, Potenza Marc N, Zhang Qun

机构信息

Department of Psychiatry, Guizhou Provincial People's Hospital, Guiyang, China.

Department of Psychiatry, Yale University School of Medicine, New Haven, CT, United States.

出版信息

Front Psychiatry. 2021 Jan 12;11:560142. doi: 10.3389/fpsyt.2020.560142. eCollection 2020.

Abstract

Internet Gaming Disorder (IGD), which is an underlying symptom classified as a behavioral addiction disorder, has many related social problems that have garnered the bulk of attention in recent research. However, its psychological/behavioral mechanism is still unclear. The purpose of the current study was to explore the relationship between IGD and impulsivity which is regulated by behavioral inhibition and activation among different age groups. A total of 1,525 students completed Young's Internet Addiction Test (IAT), Online Game Addiction Questionnaire, the Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) scales, and the Barratt Impulsiveness Scale-11 (BIS-11). (1) The prevalence of IGD in different ages students was 10.3%. (2) BIS, BAS-Fun seeking (BAS-F), and BIS-11 scores indicated that there were significant differences between IGD and non-IGD individuals. (3) BIS showed significant differences in different grades (i.e., between undergraduates and middle school students with IGD; = 3.10, < 0.05). (4) The IAT scores demonstrated a significant positive correlation with BIS scores ( = 0.375, < 0.05) among undergraduates with IGD; IAT scores of high school students with IGD were negatively correlated with BAS-Reward (BAS-R) ( = -0.28, < 0.05).5)BIS and BIS-11 together could explain 14.9% variance of IGD among the college group; BAS-R and BAS-F together could explain 16.7% variance of IGD among the high school group ( < 0.05). The relationships between IGD and BIS, BAS-F, BAS-D, BIS-11 scores differed due to the age group of individuals tested.

摘要

网络游戏障碍(IGD)是一种被归类为行为成瘾障碍的潜在症状,它有许多相关的社会问题,在最近的研究中受到了大量关注。然而,其心理/行为机制仍不清楚。本研究的目的是探讨IGD与冲动性之间的关系,冲动性受不同年龄组的行为抑制和激活调节。共有1525名学生完成了杨氏网络成瘾测试(IAT)、网络游戏成瘾问卷、行为抑制系统/行为激活系统(BIS/BAS)量表和巴拉特冲动性量表-11(BIS-11)。(1) 不同年龄段学生的IGD患病率为10.3%。(2) BIS、BAS-寻求乐趣(BAS-F)和BIS-11得分表明,IGD个体与非IGD个体之间存在显著差异。(3) BIS在不同年级之间存在显著差异(即IGD的本科生和中学生之间;=3.10,<0.05)。(4) IAT得分与IGD本科生的BIS得分呈显著正相关(=0.375,<0.05);IGD高中生的IAT得分与BAS-奖励(BAS-R)呈负相关(=-0.28,<0.05)。(5) BIS和BIS-11共同可以解释大学组中IGD变异的14.9%;BAS-R和BAS-F共同可以解释高中组中IGD变异的16.7%(<0.05)。IGD与BIS、BAS-F、BAS-D、BIS-11得分之间的关系因测试个体的年龄组而异。

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