Bu Xiaofan, Ng Peter Hf, Tong Ying, Chen Peter Q, Fan Rongrong, Tang Qingping, Cheng Qinqin, Li Shuangshuang, Cheng Andy Sk, Liu Xiangyu
Nursing Teaching and Research Section, Hunan Cancer Hospital/The Affiliated Cancer Hospital of Xiangya School of Medicine, Central South University, Changsha, China.
Department of Computing, The Hong Kong Polytechnic University, Hong Kong, China.
JMIR Serious Games. 2022 Apr 7;10(2):e30196. doi: 10.2196/30196.
BACKGROUND: Stroke has the highest disability-adjusted life-years lost in any disease, and approximately one-third of the patients get aphasia. Computers and tablets are innovative and aid in intensive treatments in speech rehabilitation for patients with aphasia. However, mechanical training limits the help to patients. OBJECTIVE: This study aims to provide a framework for an integrated virtual reality (VR) app to provide speech rehabilitation for patients with aphasia. METHODS: The content was generated through an in-depth literature review and discussion with experienced rehabilitation physicians and occupational therapists. We then conducted a 2-round Delphi study with 15 experts from hospitals and universities to rate the content using a 5-point Likert scale. The app was developed by an interdisciplinary team involving VR, medical science of rehabilitation, and therapeutic rehabilitation. Pilot usability testing of this novel app was conducted among 5 patients with aphasia, 5 healthy volunteers, 5 medical staff, and 2 VR experts. RESULTS: We designed 4 modules of speech rehabilitation: oral expression, auditory comprehension, cognition, and comprehensive application. Our VR-based interactive and intelligent app was developed to provide an alternative option for patients with aphasia. Pilot usability testing revealed user satisfaction with the app. CONCLUSIONS: This study designed and tested a novel VR-based app for speech rehabilitation specifically adapted to patients with aphasia. This will guide other studies to develop a similar program or intelligent system in a clinical setting.
背景:在所有疾病中,中风导致的伤残调整生命年损失最高,约三分之一的患者会出现失语症。计算机和平板电脑具有创新性,有助于对失语症患者进行强化言语康复治疗。然而,机械训练对患者的帮助有限。 目的:本研究旨在为一款集成虚拟现实(VR)应用程序提供一个框架,以为失语症患者提供言语康复治疗。 方法:通过深入的文献综述以及与经验丰富的康复医师和职业治疗师进行讨论来生成内容。然后,我们对来自医院和大学的15名专家进行了两轮德尔菲研究,使用5点李克特量表对内容进行评分。该应用程序由一个跨学科团队开发,该团队涉及虚拟现实、康复医学和治疗性康复。在5名失语症患者、5名健康志愿者、5名医护人员和2名VR专家中对这款新型应用程序进行了初步可用性测试。 结果:我们设计了4个言语康复模块:口语表达、听觉理解、认知和综合应用。我们开发了基于VR的交互式智能应用程序,为失语症患者提供了另一种选择。初步可用性测试显示用户对该应用程序满意。 结论:本研究设计并测试了一款专门为失语症患者量身定制的新型基于VR的言语康复应用程序。这将指导其他研究在临床环境中开发类似的程序或智能系统。
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