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病理性游戏:从心理健康问题和社会压力模型角度的纵向研究。

Pathological gaming: a longitudinal study from the perspectives of mental health problems and social stress model.

机构信息

Stetson University.

Konkuk University.

出版信息

J Gen Psychol. 2023 Jul-Sep;150(3):323-343. doi: 10.1080/00221309.2022.2060176. Epub 2022 Apr 8.

Abstract

Debates about pathological gaming continues in the wake of the World Health Organization's (WHO) decision to establish a gaming disorder diagnosis. Questions persist whether gaming disorder is best conceived as a stand-alone psychiatric disorder, or whether it heralds or accompanies other, more established conditions, such as depression or ADHD. We tested these hypotheses in a sample of 3,034 youth from Singapore. Evidence suggests that pathological gaming is a somewhat unstable construct, often remitting spontaneously. Youth with preexisting ADHD or depression were more likely to develop later pathological gaming problems, while the inverse was not true, with neither early pathological gaming nor gaming time predictive of later mental health problems. Results suggest that, whenever there is any need to conduct robust evidence-based studies, more evidence should be collected before new disorders are recognized by means of "expert consensus".

摘要

在世界卫生组织(WHO)决定设立游戏障碍诊断后,关于病理性游戏的争论仍在继续。人们仍然存在疑问,即游戏障碍是最好被视为一种独立的精神障碍,还是预示或伴随着其他更成熟的疾病,如抑郁症或注意力缺陷多动障碍(ADHD)。我们在新加坡的 3034 名年轻人样本中测试了这些假设。有证据表明,病理性游戏是一种不太稳定的结构,通常会自发缓解。患有预先存在的 ADHD 或抑郁症的年轻人更有可能后来出现病理性游戏问题,而反之则不然,早期的病理性游戏或游戏时间都不能预测以后的心理健康问题。结果表明,只要有任何需要进行基于证据的稳健研究的情况,在通过“专家共识”识别新疾病之前,应该收集更多的证据。

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