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青少年病理性游戏行为:一项针对韩国青少年学术压力和自我控制的纵向研究

Pathological Gaming in Young Adolescents: A Longitudinal Study Focused on Academic Stress and Self-Control in South Korea.

机构信息

Department of Digital Culture & Contents, Konkuk University, Seoul, South Korea.

Department of Psychology, Stetson University, 421N. Woodland Blvd. Unit 8358, DeLand, FL, 32723, USA.

出版信息

J Youth Adolesc. 2019 Dec;48(12):2333-2342. doi: 10.1007/s10964-019-01065-4. Epub 2019 Jul 20.

Abstract

With the increase in social concern regarding pathological gaming among adolescents, the WHO (World Health Organization) included "gaming disorder" in the International Classification of Disorders, 11th version (ICD-11). However, little longitudinal research has been conducted examining social influences on pathological gaming, particularly in Asian countries (e.g., South Korea, China). With 4-year panel data from young adolescents (N = 968, 50.7% girls; M = 13.3 years) in South Korea, this study examined the effects of cultural environmental factors (parents' excessive interference, communication with parents, and friends' and teachers' support) on pathological gaming through academic stress and self-control. The results showed the critical role of academic stress and self-control in the effects of environmental factors on pathological gaming. Parents' excessive interference increased the degree to which youth experienced academic stress while the degree of communication with parents decreased this stress. Increased academic stress damaged self-control, which finally increased the degree of pathological gaming. Self-control affected the degree of pathological gaming stronger than gaming time did. The theoretical and practical implications from the study findings are discussed.

摘要

随着社会对青少年病理性游戏的关注增加,世界卫生组织(WHO)将“游戏障碍”纳入了国际疾病分类第 11 版(ICD-11)。然而,很少有纵向研究考察社会对病理性游戏的影响,特别是在亚洲国家(如韩国、中国)。本研究利用韩国青少年 4 年的纵向数据(N=968,50.7%为女孩;M=13.3 岁),通过学业压力和自我控制,检验了文化环境因素(父母过度干涉、与父母的沟通、朋友和老师的支持)对病理性游戏的影响。结果表明,学业压力和自我控制在环境因素对病理性游戏的影响中起着关键作用。父母过度干涉会增加青少年的学业压力,而与父母的沟通则会减轻这种压力。学业压力的增加会损害自我控制,最终增加病理性游戏的程度。自我控制对病理性游戏程度的影响强于游戏时间的影响。本文从研究结果中讨论了理论和实践意义。

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