Department of Education and Lifelong Learning, NTNU, Trondheim, Norway.
Queen Maud University College, Trondheim, Norway.
Eur Child Adolesc Psychiatry. 2020 Jun;29(6):839-847. doi: 10.1007/s00787-019-01398-2. Epub 2019 Sep 6.
There is sparse knowledge on how the amount of gaming overlaps with-and is longitudinally related to-psychiatric symptoms of ADHD and emotional problems throughout early and middle childhood. In this prospective study of 791 Norwegian children, we investigated the amount of electronic gaming at ages 6, 8, and 10 while also measuring DSM symptoms of such disorders. Cross-lagged longitudinal analyses showed that more ADHD symptoms at age 8 predicted more gaming at age 10, whereas gaming did not predict more psychiatric symptoms, controlled for gender and socio-economic status. Cross-sectional overlaps between gaming and symptoms were marginal but nonetheless increased with each age level. Hence, time spent gaming did not forecast more psychiatric problems at these ages, but children with more ADHD symptoms were more likely to increase their amount of gaming throughout middle childhood. Results indicate that the sheer amount of gaming is not harmful to children's mental health, but that poorly regulated children become more attracted to games throughout childhood. Findings are discussed in light of the coexistence of problematic gaming and psychiatric problems reported among adolescents and adults, as well as the potential beneficial psychological outcomes from gaming.
关于游戏时间的多少与 ADHD 及情绪问题等精神症状在整个儿童早期和中期是如何重叠并存在纵向关联,目前相关知识还很匮乏。在这项针对 791 名挪威儿童的前瞻性研究中,我们调查了他们在 6、8 和 10 岁时玩电子游戏的时间,并同时测量了这些障碍的 DSM 症状。交叉滞后纵向分析表明,8 岁时 ADHD 症状越多,预示着 10 岁时玩游戏的时间越多,而游戏时间并不会预测更多的精神症状,这与性别和社会经济地位有关。游戏与症状之间的横断面重叠虽然微不足道,但随着年龄的增长而增加。因此,在这些年龄段,玩游戏的时间并不会导致更多的精神问题,但 ADHD 症状较多的儿童更有可能在整个童年时期增加玩游戏的时间。研究结果表明,单纯的游戏时间并不会对儿童的心理健康造成伤害,但是自我调节能力较差的儿童在整个童年时期会更容易沉迷于游戏。研究结果结合了青少年和成年人中报告的游戏障碍和精神问题的共存情况,以及游戏可能带来的有益的心理结果进行了讨论。