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客户端在赌博治疗关键组成部分中使用基于位置的技术 ICT 系统的体验:定性研究。

Client's Experiences Using a Location-Based Technology ICT System during Gambling Treatments' Crucial Components: A Qualitative Study.

机构信息

Department of Basic Psychology, Clinical and Psychobiology, Universitat Jaume I, 12071 Castellon, Spain.

Department of Computer Languages and Systems, Universitat Jaume I, 12071 Castellon, Spain.

出版信息

Int J Environ Res Public Health. 2022 Mar 22;19(7):3769. doi: 10.3390/ijerph19073769.

Abstract

Cognitive Behavioral Therapy is the treatment of choice for Gambling Disorder (GD), with stimulus control (SC) and exposure with response prevention (ERP) being its two core components. Despite their efficacy, SC and ERP are not easy to deliver, so it is important to explore new ways to enhance patient compliance regarding SC and ERP. The aim of this study is to describe and assess the opinion of two patients diagnosed with problem gambling and GD that used the Symptoms app, a location-based ICT system, during SC and ERP. A consensual qualitative research study was conducted. We used a semi-structured interview, developed ad-hoc based on the Expectation and Satisfaction Scale and System Usability Scale. A total of 20 categories were identified within six domains: usefulness, improvements, recommendation to other people, safety, usability, and opinion regarding the use of the app after completing the intervention. The patients considered the app to be useful during the SC and ERP components and emphasized that feeling observed and supported at any given time helped them avoid lapses. This work can offer a starting point that opens up new research paths regarding psychological interventions for gambling disorder, such as assessing whether location-based ICT tools enhance commitment rates.

摘要

认知行为疗法是治疗赌博障碍(GD)的首选方法,其两个核心组成部分是刺激控制(SC)和暴露与反应预防(ERP)。尽管它们具有疗效,但 SC 和 ERP 不易实施,因此探索增强患者对 SC 和 ERP 的依从性的新方法非常重要。本研究旨在描述和评估两名被诊断患有赌博问题和 GD 的患者对使用基于位置的 ICT 系统“Symptoms”应用程序的看法,他们在实施 SC 和 ERP 期间使用了该应用程序。本研究采用共识定性研究方法。我们使用了半结构化访谈,根据期望和满意度量表以及系统可用性量表专门开发。在六个领域中确定了 20 个类别:有用性、改进、向其他人推荐、安全性、可用性以及完成干预后对应用程序使用的看法。患者认为该应用程序在 SC 和 ERP 阶段非常有用,并强调随时感受到被观察和支持有助于避免失误。这项工作可以提供一个起点,为赌博障碍的心理干预开辟新的研究途径,例如评估基于位置的 ICT 工具是否可以提高承诺率。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d20e/8997771/247e56e23603/ijerph-19-03769-g001.jpg

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