Camerini Anne-Linda, Marciano Laura, Annoni Anna Maria, Ort Alexander, Petrocchi Serena
Institute of Public Health, Università della Svizzera Italiana, Lugano, Switzerland.
Department of Business Economics, Health and Social Care, University of Applied Sciences and Arts of Southern Switzerland, Manno, Switzerland.
Front Psychol. 2022 Apr 4;13:840845. doi: 10.3389/fpsyg.2022.840845. eCollection 2022.
Instant messaging (IM) is a highly diffused form of communication among younger populations, yet little is known about the emotional experience during IM. The present study aimed to investigate the emotional experience during IM by drawing on the Circumplex Model of Affect and measuring heart rate and electrodermal activity as indicators of arousal in addition to self-reported perceived emotional valence. Using an experimental design, we manipulated message latency (i.e., response after 1 min versus 7 min) and message valence (positive versus negative response). Based on data collected from 65 young adults (50% male; = 23.28, = 3.75), we observed arousal as participants' electrodermal activity levels increased from the time a fictitious peer started typing a response to the receipt of that response, especially in the delayed condition. Electrodermal activity levels also increased in both the positive and the negative message conditions. No changes were observed for heart rate. Participants' self-report perceived emotional valence revealed that positive messages were evaluated as more pleasant and the peer as more available, while no difference in the self-report was found for message latency. These findings shed light on the emotional experience during IM by adding valuable insights on the physiological processes underlying the anticipation of social reward, but only during delayed IM exchange that can be observed in Human-Computer-Interaction.
即时通讯(IM)是年轻人群体中一种广泛传播的交流形式,但人们对即时通讯过程中的情感体验知之甚少。本研究旨在通过运用情感环状模型,并测量心率和皮肤电活动作为唤醒指标,同时结合自我报告的感知情感效价,来探究即时通讯过程中的情感体验。采用实验设计,我们操纵了消息延迟(即1分钟后回复与7分钟后回复)和消息效价(积极回复与消极回复)。基于从65名年轻人(50%为男性;平均年龄 = 23.28岁,标准差 = 3.75岁)收集的数据,我们观察到,从虚拟同伴开始输入回复到收到回复这段时间内,参与者的皮肤电活动水平升高,表明出现了唤醒,尤其是在延迟回复的情况下。在积极和消极消息条件下,皮肤电活动水平也都有所升高。心率未观察到变化。参与者的自我报告感知情感效价显示,积极消息被评价为更令人愉悦,同伴也被认为更易接近,而消息延迟在自我报告中未发现差异。这些发现通过对社交奖励预期背后的生理过程提供有价值的见解,揭示了即时通讯过程中的情感体验,但仅限于在人机交互中可观察到的延迟即时通讯交流期间。