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手臂自身虚拟形象运动延迟对扭转错觉所诱发的方向感知的影响

Influence of hand-arm self-avatar motion delay on the directional perception induced by an illusory sensation of being twisted.

作者信息

Amemiya Tomohiro

机构信息

Virtual Reality Educational Research Center, The University of Tokyo, Tokyo, 1138656, Japan.

Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, 1138656, Japan.

出版信息

Sci Rep. 2022 Apr 22;12(1):6626. doi: 10.1038/s41598-022-10543-y.

Abstract

Sensory information from movements of body parts can alter their position when exposed to external physical stimuli. Visual information monitors the position and movement of body parts from an exterior perspective, whereas somatosensory information monitors them from an internal viewpoint. However, how such sensory data are integrated is unclear. In this study, a virtual reality (VR) system was used to evaluate the influence of the temporal difference between visual and somatosensory information from hand movements on the directional perception of a torque while modifying the visual appearance (human hand vs. non-human object) and visuohaptic congruency (congruent vs. incongruent) of self-avatars. Visual information was provided by the movement of the self-avatars in a VR environment, while somatosensory information was provided by vibrations with asymmetrical amplitudes that gave the participants the sensation of being continuously pushed or pulled without actually moving any body part. Delaying the movement of the avatar by 50 ms resulted in the sensitivity of the force direction perception to be lower with human hands than with non-human avatars, whereas a delay of 200 ms resulted in a higher sensitivity. This study can contribute to applications requiring multisensory integration in a VR environment.

摘要

来自身体部位运动的感觉信息在受到外部物理刺激时会改变其位置。视觉信息从外部视角监测身体部位的位置和运动,而体感信息则从内部视角进行监测。然而,这些感觉数据是如何整合的尚不清楚。在本研究中,使用虚拟现实(VR)系统来评估手部运动的视觉和体感信息之间的时间差异对扭矩方向感知的影响,同时改变自我化身的视觉外观(人类手部与非人类物体)和视觉触觉一致性(一致与不一致)。视觉信息由VR环境中自我化身的运动提供,而体感信息由振幅不对称的振动提供,使参与者在实际上没有移动任何身体部位的情况下产生持续被推或拉的感觉。将化身的运动延迟50毫秒会导致人类手部的力方向感知灵敏度低于非人类化身,而延迟200毫秒则会导致更高的灵敏度。本研究有助于在VR环境中需要多感官整合的应用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c912/9033828/19ee5c23c797/41598_2022_10543_Fig1_HTML.jpg

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