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长时间暴露于反馈延迟对虚拟现实的定性主观体验的影响。

Effects of prolonged exposure to feedback delay on the qualitative subjective experience of virtual reality.

机构信息

Department of Psychology, Faculty of Science and Health, University of Essex, Colchester, Essex, United Kingdom.

出版信息

PLoS One. 2018 Oct 24;13(10):e0205145. doi: 10.1371/journal.pone.0205145. eCollection 2018.

Abstract

When interacting with virtual environments, feedback delays between making a movement and seeing the visual consequences of that movement are detrimental for the subjective quality of the VR experience. Here we used standard measures of subjective experiences such as ownership, agency and presence to investigate whether prolonged exposure to the delay, and thus the possibility to adapt to it, leads to the recovery of the qualitative experience of VR. Participants performed a target-tracking task in a Virtual Reality environment. We measured the participants' tracking performance in terms of spatial and temporal errors with respect to the target in both No-Delay and Delay conditions. Additionally, participants rated their sense of "ownership" of holding a virtual tool, agency and presence on each trial using sliding scales. These single trial ratings were compared to the results of the more traditional questionnaires for ownership and agency and presence for both No-Delay and Delay conditions. We found that the participants' sliding scales ratings corresponded very well to the scores obtained from the traditional questionnaires. Moreover, not only did participants behaviourally adapt to the delay, their ratings of ownership and agency significantly improved with prolonged exposure to the delay. Together the results suggest a tight link between the ability to perform a behavioural task and the subjective ratings of ownership and agency in virtual reality.

摘要

当与虚拟环境交互时,从做出动作到看到该动作的视觉后果之间的反馈延迟会对 VR 体验的主观质量造成损害。在这里,我们使用了主观体验的标准测量方法,例如拥有感、自主性和存在感,以调查长时间暴露于延迟中(即适应延迟的可能性)是否会恢复 VR 的定性体验。参与者在虚拟现实环境中执行了一项目标跟踪任务。我们在无延迟和延迟条件下,根据空间和时间误差,测量了参与者在目标方面的跟踪性能。此外,参与者在每次试验中使用滑动刻度来评价他们对持有虚拟工具的“拥有感”、自主性和存在感。这些单次试验的评分与无延迟和延迟条件下传统的拥有感、自主性和存在感问卷的结果进行了比较。我们发现,参与者的滑动刻度评分与传统问卷的得分非常吻合。此外,不仅参与者的行为适应了延迟,而且随着对延迟的长时间暴露,他们对拥有感和自主性的评分也显著提高。这些结果表明,在虚拟现实中,执行行为任务的能力与对拥有感和自主性的主观评分之间存在紧密联系。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1ace/6200207/f3891e0326a8/pone.0205145.g001.jpg

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