• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

三维世界中曲面的自适应认知图。

Adaptive cognitive maps for curved surfaces in the 3D world.

机构信息

Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany.

Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany; Institute of Psychology, Leipzig University, Leipzig, Germany; Kavli Institute for Systems Neuroscience, Trondheim, Norway.

出版信息

Cognition. 2022 Aug;225:105126. doi: 10.1016/j.cognition.2022.105126. Epub 2022 Apr 20.

DOI:10.1016/j.cognition.2022.105126
PMID:35461111
Abstract

Terrains in a 3D world can be undulating. Yet, most prior research has exclusively investigated spatial representations on a flat surface, leaving a 2D cognitive map as the dominant model in the field. Here, we investigated whether humans represent a curved surface by building a dimension-reduced flattened 2D map or a full 3D map. Participants learned the location of objects positioned on a flat and curved surface in a virtual environment by driving on the concave side of the surface (Experiment 1), driving and looking vertically (Experiment 2), or flying (Experiment 3). Subsequently, they were asked to retrieve either the path distance or the 3D Euclidean distance between the objects. Path distance estimation was good overall, but we found a significant underestimation bias for the path distance on the curve, suggesting an influence of potential 3D shortcuts, even though participants were only driving on the surface. Euclidean distance estimation was better when participants were exposed more to the global 3D structure of the environment by looking and flying. These results suggest that the representation of the 2D manifold, embedded in a 3D world, is neither purely 2D nor 3D. Rather, it is flexible and dependent on the behavioral experience and demand.

摘要

三维世界中的地形可能是起伏不平的。然而,大多数先前的研究仅在平面上研究空间表示,这使得二维认知地图成为该领域的主导模型。在这里,我们通过构建降维的二维平面地图或完整的三维地图来研究人类是否会对曲面进行表示。参与者通过在曲面的凹面驾驶(实验 1)、驾驶和垂直观察(实验 2)或飞行(实验 3),在虚拟环境中学习放置在平面和曲面上的物体的位置。然后,要求他们检索物体之间的路径距离或三维欧几里得距离。总体而言,路径距离估计较好,但我们发现曲线上的路径距离存在明显的低估偏差,这表明存在潜在的 3D 捷径的影响,尽管参与者仅在曲面上行驶。当参与者通过观察和飞行更多地接触环境的全局 3D 结构时,欧几里得距离的估计会更好。这些结果表明,嵌入在 3D 世界中的 2D 流形的表示既不是纯粹的 2D 也不是 3D,而是灵活的,并取决于行为经验和需求。

相似文献

1
Adaptive cognitive maps for curved surfaces in the 3D world.三维世界中曲面的自适应认知图。
Cognition. 2022 Aug;225:105126. doi: 10.1016/j.cognition.2022.105126. Epub 2022 Apr 20.
2
Metric information in cognitive maps: Euclidean embedding of non-Euclidean environments.认知图中的度量信息:非欧几里得环境的欧几里得嵌入。
PLoS Comput Biol. 2023 Dec 27;19(12):e1011748. doi: 10.1371/journal.pcbi.1011748. eCollection 2023 Dec.
3
Non-Euclidean navigation.非欧几里得导航。
J Exp Biol. 2019 Feb 6;222(Pt Suppl 1):jeb187971. doi: 10.1242/jeb.187971.
4
Representation of the inferred relationships in a map-like space.在地图似的空间中表示推断出的关系。
Hum Brain Mapp. 2023 Jun 15;44(9):3744-3757. doi: 10.1002/hbm.26309. Epub 2023 Apr 17.
5
Wormholes in virtual space: From cognitive maps to cognitive graphs.虚拟空间中的虫洞:从认知地图到认知图
Cognition. 2017 Sep;166:152-163. doi: 10.1016/j.cognition.2017.05.020. Epub 2017 May 31.
6
Probing the invariant structure of spatial knowledge: Support for the cognitive graph hypothesis.探究空间知识的不变结构:对认知图假说的支持。
Cognition. 2020 Jul;200:104276. doi: 10.1016/j.cognition.2020.104276. Epub 2020 May 23.
7
Context preserving maps of tubular structures.管状结构的保形图谱。
IEEE Trans Vis Comput Graph. 2011 Dec;17(12):1997-2004. doi: 10.1109/TVCG.2011.182.
8
Human navigation in curved spaces.人类在弯曲空间中的导航。
Cognition. 2022 Jan;218:104923. doi: 10.1016/j.cognition.2021.104923. Epub 2021 Oct 9.
9
GDFuzz3D: a method for protein 3D structure reconstruction from contact maps, based on a non-Euclidean distance function.GDFuzz3D:一种基于非欧几里得距离函数的从接触图重建蛋白质 3D 结构的方法。
Bioinformatics. 2015 Nov 1;31(21):3499-505. doi: 10.1093/bioinformatics/btv390. Epub 2015 Jun 30.
10
Spatial knowledge acquisition from maps and from navigation in real and virtual environments.从地图以及在真实和虚拟环境中的导航中获取空间知识。
Mem Cognit. 1999 Jul;27(4):741-50. doi: 10.3758/bf03211566.

引用本文的文献

1
Metric information in cognitive maps: Euclidean embedding of non-Euclidean environments.认知图中的度量信息:非欧几里得环境的欧几里得嵌入。
PLoS Comput Biol. 2023 Dec 27;19(12):e1011748. doi: 10.1371/journal.pcbi.1011748. eCollection 2023 Dec.