Wu Szu-Hsien, Yang Ying-Ying, Huang Chia-Chang, Liu Chih-Wei, Yang Ling-Yu, Chen Chen-Huan, Kao Shou-Yen, Lee Fa-Yauh
Taipei Veterans General Hospital, Taipei, Taiwan.
Faculty of Medicine, National Yang-Ming University, Taipei, Taiwan.
BMJ Simul Technol Enhanc Learn. 2020 May 19;7(1):38-40. doi: 10.1136/bmjstel-2019-000554. eCollection 2021.
Although they receive regular training, the survey we administered to our junior physicians and lab technicians revealed that they lack and regarding the proper segregation/disposal of clinical wastes. In this pilot prospective study, carried out between September 2017 and September 2019, we developed a virtual reality (VR) simulation and integrated it into the steps of Gangen's training flow. Next, we analysed objective performance, recorded by the App in the VR system as well as the subjective self-assessments of 96 junior physicians and lab technicians after two practices of VR games. Before receiving training, lab technicians self-assessed and regarding proper clinical wastes segregation/disposal were higher than among physicians. Compared with the first VR game, we noted greater improvement in accuracy as well as a higher percentage of shortened time to complete 10 actions of segregation/disposal of VR clinical wastes, among junior physicians/male trainees, that of junior lab technicians/female trainees in the second VR game. Most of the trainees (81%-88%) reported that they found the VR game-based training to be in contrast to poster-mass media-based training. Our initial positive results indicated the possibility of applying this VR game-based simulation system to regular institution-wide staff education in future.
尽管他们接受了定期培训,但我们对初级医生和实验室技术人员进行的调查显示,他们在临床废物的正确分类/处理方面缺乏知识和技能。在这项于2017年9月至2019年9月期间进行的前瞻性试点研究中,我们开发了一种虚拟现实(VR)模拟,并将其融入到甘根培训流程的各个步骤中。接下来,我们分析了VR系统中的应用程序记录的客观表现,以及96名初级医生和实验室技术人员在进行两次VR游戏练习后的主观自我评估。在接受培训之前,实验室技术人员在正确的临床废物分类/处理方面的自我评估高于医生。与第一次VR游戏相比,我们注意到在第二次VR游戏中,初级医生/男性学员以及初级实验室技术人员/女性学员在VR临床废物分类/处理的10个动作的准确性提高更大,完成时间缩短的百分比更高。大多数受训者(81%-88%)报告说,与基于海报和大众媒体的培训相比,他们发现基于VR游戏的培训很有用。我们最初的积极结果表明,未来有可能将这种基于VR游戏的模拟系统应用于整个机构的常规员工教育。