Department of Neurology and Psychiatry, Faculty of Medicine, Assiut University, Assiut, Egypt; Department of Child & Adolescent Psychiatry, King's College London, London SE5 8AF, United Kingdom.
Department of Neurology and Psychiatry, Faculty of Medicine, Suez Canal University, Ismailia, Egypt.
Psychiatry Res. 2022 Jun;312:114584. doi: 10.1016/j.psychres.2022.114584. Epub 2022 Apr 30.
Internet Gaming Disorder has been a controversial subject. Even though internet addiction has been studied among adolescents, there is a lack of evidence regarding Internet Gaming Disorder. The purpose of this study was to assess the prevalence rate of Internet Gaming Disorder and the relationship between Internet Gaming Disorder, comorbid psychiatric disorders, and emotion avoidance among adolescents.
Four hundred seven adolescents aged 11 to 18 years old were recruited. Participants were divided into two groups based on the internet gaming addiction scale-Adolescents with IGA (N = 40) and adolescents without IGA (N = 367). All participants were evaluated for demographic data, the Strengths and Difficulties Questionnaire (SDQ), socioeconomic scale, and the Emotional Avoidance Strategy Inventory for Adolescents (EASI-A).
The adolescent with IGA had a higher mean of the number of hours and devices using Internet gaming apps than an adolescent without IGA. Regarding SDQ, adolescents with IGA had a significantly higher mean value for all subscales of SDQ except the prosocial scale and all subscales of EASI-A compared with adolescents without IGA.
Adolescents with IGA had more hours and devices using Internet gaming apps; more comorbid psychiatric disorders and problems in emotional expression inform of using avoidance techniques than adolescents without IGA.
网络成瘾障碍一直是一个备受争议的话题。尽管青少年网络成瘾问题已经得到了研究,但关于网络成瘾障碍的证据仍然缺乏。本研究旨在评估青少年网络成瘾障碍的流行率,以及网络成瘾障碍与共病精神障碍、情绪回避之间的关系。
共招募了 407 名年龄在 11 至 18 岁的青少年。根据网络游戏成瘾量表,将参与者分为两组:有网络游戏成瘾的青少年(IGA)组(N=40)和无网络游戏成瘾的青少年(N=367)。所有参与者均接受了人口统计学数据、长处和困难问卷(SDQ)、社会经济状况量表和青少年情绪回避策略量表(EASI-A)的评估。
有 IGA 的青少年使用互联网游戏应用程序的时间和设备数量明显高于无 IGA 的青少年。在 SDQ 方面,有 IGA 的青少年除亲社会量表和 EASI-A 的所有分量表外,所有分量表的平均值均显著高于无 IGA 的青少年。
有 IGA 的青少年使用互联网游戏应用程序的时间和设备更多;共病精神障碍和情绪表达问题更为严重,表现为使用回避策略的情况比无 IGA 的青少年更为常见。