Makas Samet, Koç Mustafa
Sakarya University, Sakarya, Turkey.
Düzce University, Düzce, Turkey.
Sci Rep. 2025 Jan 2;15(1):430. doi: 10.1038/s41598-024-84482-1.
The present study examined the relationships between the levels of online game addiction among university students who play online games and their life satisfaction, emotional schemas, and demographic characteristics (gender and age). Additionally, structural equation modelling was conducted to examine the mediating effect of emotional schemas in the relationship between online gaming addiction and life satisfaction. The participants of the study consist of 549 university students who are enrolled in university and play online games. In the study, data were obtained using online gaming addiction scale, life satisfaction scale and leahy Emotional Schema Scale. The results of the study indicated a positive, low-level and statistically significant correlation between the level of online gaming addiction and the emotional schemas of weakness towards emotions, demand for rationality, difference, duration, validation, seeing emotions as harmful and guilt. Conversely, there were negative, low and statistically significant correlations with the emotional schemas of rumination, difference and duration. Furthermore, it was determined that emotional schemas exert a complete mediation effect on the relationship between online gaming addiction and life satisfaction.
本研究考察了玩网络游戏的大学生的网络游戏成瘾水平与其生活满意度、情绪图式以及人口统计学特征(性别和年龄)之间的关系。此外,还进行了结构方程建模,以检验情绪图式在网络游戏成瘾与生活满意度之间关系中的中介作用。该研究的参与者包括549名在读且玩网络游戏的大学生。在研究中,使用网络游戏成瘾量表、生活满意度量表和利ahy情绪图式量表获取数据。研究结果表明,网络游戏成瘾水平与对情绪的软弱、对理性的需求、差异、持续时间、验证、将情绪视为有害以及内疚等情绪图式之间存在正相关、低水平且具有统计学意义的相关性。相反,与反刍、差异和持续时间的情绪图式存在负相关、低且具有统计学意义的相关性。此外,还确定情绪图式在网络游戏成瘾与生活满意度之间的关系中发挥着完全中介作用。