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技术成瘾:电子游戏和社交媒体使用对学龄青少年学业成绩及精神障碍症状的影响

Technology Addiction: Effects of Electronic Games and Social Media Use on Academic Performance and Symptoms of Psychiatric Disorders Among School-Age Adolescents.

作者信息

Rahman Mosiur, Sarkar Prosannajid, Haque Syed Emdadul, Rabiul Islam G M, Haque Md Nuruzzaman, Roy Tapan Kumar, Liza Farhana Akhter, Tabashsum Anika, Alam Md Rashed, Hasan Mahmudul, Adam Izzeldin Fadl, Duc Nguyen Huu Chau, Mahdee Chowdhury Mashrur, Asha Jannatul Fardos

机构信息

Department of Population Science and Human Resource Development University of Rajshahi Rajshahi Bangladesh.

Dr. Wazed Research and Training Institute Begum Rokeya University Rangpur Bangladesh.

出版信息

Health Sci Rep. 2025 Jul 18;8(7):e71045. doi: 10.1002/hsr2.71045. eCollection 2025 Jul.

Abstract

BACKGROUND AND AIMS

There is conflicting research regarding the negative effects of electronic gaming and addictive social media use on psychological disorders and academic achievement. Therefore, we aimed to examine the association between social media use and electronic gaming addiction with depression and academic achievement.

METHODS

This investigation is cross-sectional. The selection process involved 800 adolescents enrolled in grades 9 and 10 across four public and private high schools in the Rajshahi City Corporation. The outcomes of interest were depression and academic performance. Addiction to playing electronic games and using social media (mainly Facebook) were exposure of interest.

RESULTS

From the total sample, 9.3% and 28.3% reported that they were addicted to electronic games and social media use. The mean scores for depression and academic achievement were 10.2 and 3.2, respectively. For one unit increase in depression scores, the odds of addiction to playing electronic games and using social media increase by a factor of 1.14 and 1.12. Additionally, it was found that for one unit an increase in academic performance scores, the odds of addiction to playing electronic games and using social media decrease by a factor of 0.67 and 0.71.

CONCLUSIONS

Adolescents who are more likely to engage in addictive behaviors such as playing electronic games or using social media should be the focus of public health initiatives, as they are more susceptible to depression along with poor academic accomplishment.

摘要

背景与目的

关于电子游戏和成瘾性社交媒体使用对心理障碍和学业成绩的负面影响,研究结果相互矛盾。因此,我们旨在研究社交媒体使用和电子游戏成瘾与抑郁及学业成绩之间的关联。

方法

本调查为横断面研究。选取了拉杰沙希市公司的四所公立和私立高中9年级和10年级的800名青少年。感兴趣的结果是抑郁和学业表现。玩电子游戏成瘾和使用社交媒体(主要是脸书)是感兴趣的暴露因素。

结果

在总样本中,9.3%和28.3%的人报告称他们对电子游戏和社交媒体使用成瘾。抑郁和学业成绩的平均得分分别为10.2和3.2。抑郁得分每增加一个单位,玩电子游戏成瘾和使用社交媒体成瘾的几率分别增加1.14倍和1.12倍。此外,研究发现,学业成绩得分每增加一个单位,玩电子游戏成瘾和使用社交媒体成瘾的几率分别降低0.67倍和0.71倍。

结论

更有可能从事玩电子游戏或使用社交媒体等成瘾行为 的青少年应成为公共卫生举措的重点关注对象,因为他们更容易患抑郁症,学业成绩也较差。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/56b7/12272310/1a264396b5f5/HSR2-8-e71045-g001.jpg

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