Ho Ka Ying, Cheung Po Mang, Cheng Tap Wing, Suen Wing Yin, Ho Hiu Ying, Cheung Daphne Sze Ki
School of Nursing, The Hong Kong Polytechinc University, Hong Kong, Hong Kong.
JMIR Aging. 2022 May 11;5(2):e35224. doi: 10.2196/35224.
Apathy is common in people with cognitive impairment. It leads to different consequences, such as more severe cognitive deficits, rapid functional decline, and decreased quality of life. Virtual reality (VR) interventions are increasingly being used to manage apathy in individuals with cognitive impairment. However, reports of VR interventions are scattered across studies, which has hindered the development and use of the interventions.
This study aimed to systematically review existing evidence on the use of VR interventions for managing apathy in people with cognitive impairment with regard to the effectiveness, contents, and implementation of the interventions.
The PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines were followed. The PubMed, Embase, CINAHL, and PsycINFO databases were systematically searched for experimental studies published up to March 13, 2022, that reported the effects of VR interventions on apathy in older adults with cognitive impairment. Hand searching and citation chasing were conducted. The results of the included studies were synthesized by using a narrative synthesis. Their quality was appraised by using the Effective Public Health Practice Project quality assessment tool. However, because the VR interventions varied in duration, content, and implementation across studies, a meta-analysis was not conducted.
A total of 22 studies were identified from the databases, of which 6 (27%) met the inclusion criteria. Of these 6 studies, 2 (33%) were randomized controlled trials, 1 (17%) was a controlled clinical trial, and 3 (50%) were quasi-experimental studies. Individual studies showed significant improvement in apathy and yielded within-group medium to large effect sizes. The level of immersion ranged from low to high. Minor adverse effects were reported. The VR content mostly included natural scenes, followed by city views and game-based activities. A background soundtrack was often used with natural scenes. Most (5/6, 83%) of the studies were conducted in a residential care setting and were implemented by health care professionals or researchers. Safety precautions were taken in most (5/6, 83%) of the studies.
Although preliminary evidence shows that VR interventions may be effective and feasible for alleviating apathy in people with cognitive impairment, the methodological limitations in the included studies make it difficult to reach a firm conclusion on these points. The implementation of the interventions was highlighted and discussed. More rigorous studies are encouraged.
PROSPERO International Prospective Register of Systematic Reviews CRD42021268289; https://www.crd.york.ac.uk/prospero/display_record.php?ID=CRD42021268289.
冷漠在认知障碍患者中很常见。它会导致不同的后果,如更严重的认知缺陷、功能快速衰退和生活质量下降。虚拟现实(VR)干预越来越多地被用于管理认知障碍患者的冷漠情绪。然而,关于VR干预的报告分散在各项研究中,这阻碍了该干预措施的开发和应用。
本研究旨在系统回顾关于使用VR干预措施来管理认知障碍患者冷漠情绪的现有证据,涉及干预措施的有效性、内容和实施情况。
遵循PRISMA(系统评价和Meta分析的首选报告项目)指南。系统检索了PubMed、Embase、CINAHL和PsycINFO数据库,以查找截至2022年3月13日发表的实验研究,这些研究报告了VR干预对认知障碍老年人冷漠情绪的影响。进行了手工检索和文献追溯。采用叙述性综合方法对纳入研究的结果进行了综合。使用有效公共卫生实践项目质量评估工具对其质量进行了评估。然而,由于各项研究中的VR干预在持续时间、内容和实施方面存在差异,因此未进行Meta分析。
从数据库中总共识别出22项研究,其中6项(27%)符合纳入标准。在这6项研究中,2项(33%)为随机对照试验,1项(17%)为对照临床试验,3项(50%)为准实验研究。个别研究显示冷漠情绪有显著改善,组内效应量为中等至大。沉浸程度从低到高不等。报告了轻微的不良反应。VR内容大多包括自然场景,其次是城市景观和基于游戏的活动。自然场景常伴有背景音效。大多数(5/6,83%)研究在养老院环境中进行,由医护人员或研究人员实施。大多数(5/6,83%)研究采取了安全预防措施。
尽管初步证据表明VR干预可能对减轻认知障碍患者的冷漠情绪有效且可行,但纳入研究中的方法学局限性使得难以在这些方面得出确凿结论。强调并讨论了干预措施的实施情况。鼓励开展更严格的研究。
PROSPERO国际系统评价前瞻性注册库CRD42021268289;https://www.crd.york.ac.uk/prospero/display_record.php?ID=CRD42021268289