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用于分析虚拟现实实验中运动模式的监督学习

Supervised learning for analysing movement patterns in a virtual reality experiment.

作者信息

Vogel Frederike, Vahle Nils M, Gertheiss Jan, Tomasik Martin J

机构信息

Department of Mathematics and Statistics, School of Economics and Social Sciences, Helmut Schmidt University, Hamburg, Germany.

Department of Psychology and Psychotherapy, University of Witten/Herdecke, Witten, Nordrhein-Westfalen, Germany.

出版信息

R Soc Open Sci. 2022 Apr 20;9(4):211594. doi: 10.1098/rsos.211594. eCollection 2022 Apr.

DOI:10.1098/rsos.211594
PMID:35601447
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9039785/
Abstract

The projection into a virtual character and the concomitant illusionary body ownership can lead to transformations of one's entity. Both during and after the exposure, behavioural and attitudinal changes may occur, depending on the characteristics or stereotypes associated with the embodied avatar. In the present study, we investigated the effects on physical activity when young students experience being old. After assignment (at random) to a young or an older avatar, the participants' body movements were tracked while performing upper body exercises. We propose and discuss the use of supervised learning procedures to assign these movement patterns to the underlying avatar class in order to detect behavioural differences. This approach can be seen as an alternative to classical feature-wise testing. We found that the classification accuracy was remarkably good for support vector machines with linear kernel and deep learning by convolutional neural networks, when inserting time sub-sequences extracted at random and repeatedly from the original data. For hand movements, associated decision boundaries revealed a higher level of local, vertical positions for the young avatar group, indicating increased agility in their performances. This occurrence held for both guided movements as well as achievement-orientated exercises.

摘要

对虚拟角色的投射以及随之而来的虚幻身体所有权感可能会导致个体实体的转变。在接触过程中和接触之后,行为和态度可能会发生变化,这取决于与所呈现的化身相关的特征或刻板印象。在本研究中,我们调查了年轻学生体验变老时对身体活动的影响。在随机分配到年轻或老年化身之后,参与者在进行上身锻炼时的身体动作被跟踪。我们提出并讨论使用监督学习程序将这些运动模式分配到潜在的化身类别,以便检测行为差异。这种方法可以被视为经典的逐特征测试的替代方法。我们发现,当从原始数据中随机且重复提取时间子序列时,对于具有线性核的支持向量机和卷积神经网络深度学习,分类准确率非常高。对于手部动作,相关的决策边界显示年轻化身组的局部垂直位置更高,表明他们在表现中更加敏捷。这种情况在引导动作以及以成就为导向的练习中都存在。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/4484f034aef7/rsos211594f10.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/6529d6f01b41/rsos211594f01.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/43d2122f68f9/rsos211594f04.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/4ce8e257fd77/rsos211594f06.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/0784259479b1/rsos211594f07.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/6cd776b80ee5/rsos211594f08.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/f852adfbcb97/rsos211594f09.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/4484f034aef7/rsos211594f10.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/6529d6f01b41/rsos211594f01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/c3aed0ce78d7/rsos211594f02.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/0736f6ed2be1/rsos211594f03.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/43d2122f68f9/rsos211594f04.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/1e1e8f4486cd/rsos211594f05.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/4ce8e257fd77/rsos211594f06.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/0784259479b1/rsos211594f07.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/6cd776b80ee5/rsos211594f08.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/f852adfbcb97/rsos211594f09.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f05a/9039785/4484f034aef7/rsos211594f10.jpg

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