Fortes Leonardo S, Ferreira Maria E C, Faro Heloiana, Penna Eduardo M, Almeida Sebastião S
Associate Graduate Program of Physical Education, Federal University of Paraíba, Joao Pessoa,Brazil.
Graduate Program of Physical Education, Federal University of Juiz de Fora, Juiz de Fora,Brazil.
J Sport Exerc Psychol. 2022 May 25;44(4):272-285. doi: 10.1123/jsep.2021-0281. Print 2022 Aug 1.
The objective of this study was to analyze the effect of anodal transcranial direct current stimulation (a-tDCS) over the motion-sensitive midtemporal area on perceptual-cognitive skills (visuomotor and basketball decision-making skills) in mentally fatigued basketball players. A total of 20 male basketball players were recruited. This was a randomized, double-blinded, and counterbalanced crossover study with two experimental conditions: a-tDCS and Sham. The participants completed the basketball decision-making task and visuomotor skill after performing a 60-min sport-based videogame task with anodal (i.e., a-tDCS) or placebo (Sham) stimulation over the motion-sensitive middle temporal area. Worse response time was observed in visuomotor skill for Sham than a-tDCS postexperiment (p < .05). There was no main condition effect for accuracy of visuomotor skill (p > .05). There was more impairment in accuracy and response time in basketball decision-making skills for the Sham condition than a-tDCS (p < .05). Notably, a-tDCS over the motion-sensitive middle temporal area removed the negative effects of mental fatigue on perceptual-cognitive skills.
本研究的目的是分析对运动敏感的颞中区进行阳极经颅直流电刺激(a-tDCS)对精神疲劳的篮球运动员的感知认知技能(视觉运动和篮球决策技能)的影响。共招募了20名男性篮球运动员。这是一项随机、双盲和平衡交叉研究,有两种实验条件:a-tDCS和假刺激。参与者在对运动敏感的颞中区进行阳极(即a-tDCS)或安慰剂(假刺激)刺激后,完成了60分钟的基于运动的视频游戏任务,然后进行篮球决策任务和视觉运动技能测试。实验后观察到,假刺激组的视觉运动技能反应时间比a-tDCS组更差(p < 0.05)。视觉运动技能准确性方面没有主要的条件效应(p > 0.05)。假刺激条件下篮球决策技能的准确性和反应时间比a-tDCS组有更多损伤(p < 0.05)。值得注意的是,对运动敏感的颞中区进行a-tDCS消除了精神疲劳对感知认知技能的负面影响。