Department of Psychology, The University of Hong Kong, Hong Kong, China.
Int J Environ Res Public Health. 2022 May 12;19(10):5880. doi: 10.3390/ijerph19105880.
Nowadays, playing both online and offline video games is a popular leisure activity among youngsters, but excessive gaming activity engagement may lead to gaming disorder that disrupts daily functioning. Identifying risk and protective factors of this emerging problem is thus essential for devising prevention and intervention strategies. This mixed-method, cross-sectional study aimed to examine the roles of parental depressive symptoms and children's leisure activity engagement on children's gaming disorder symptoms. Furthermore, the moderating roles of risky and protective leisure activity engagement were investigated. The sample comprised 104 parent-child dyads recruited from a population-based survey (parents: = 45.59 years, = 6.70; children: = 11.26 years; = 4.12). As predicted, parental depressive symptoms and children's gaming activity engagement were positively associated with children's gaming disorder symptoms, whereas children's literacy activity engagement was negatively associated with these symptoms. Moreover, engagement in these two types of leisure activity moderated the association between parental depressive symptoms and children's gaming disorder symptoms in distinct manners, further indicating literacy activities as beneficial and gaming activities as risk-enhancing. These new findings imply that parental depressive symptoms and children's leisure activity engagement should be considered when designing parent-based programs for gaming disorder prevention and intervention.
如今,玩在线和离线视频游戏是年轻人中流行的休闲活动,但过度游戏活动参与可能导致游戏障碍,扰乱日常功能。因此,确定这种新兴问题的风险和保护因素对于制定预防和干预策略至关重要。这项混合方法、横断面研究旨在检验父母抑郁症状和儿童休闲活动参与对儿童游戏障碍症状的作用。此外,还研究了冒险和保护休闲活动参与的调节作用。该样本包括从基于人群的调查中招募的 104 对父母-子女对(父母:平均年龄为 45.59 岁,标准差为 6.70;孩子:平均年龄为 11.26 岁,标准差为 4.12)。正如预测的那样,父母的抑郁症状和儿童的游戏活动参与与儿童的游戏障碍症状呈正相关,而儿童的读写活动参与与这些症状呈负相关。此外,这两种类型的休闲活动参与以不同的方式调节了父母抑郁症状和儿童游戏障碍症状之间的关系,进一步表明读写活动有益,而游戏活动则会增加风险。这些新发现表明,在设计基于父母的游戏障碍预防和干预计划时,应考虑父母的抑郁症状和儿童的休闲活动参与。