Suppr超能文献

情感反馈和竞争对虚拟现实环境中运动表现和心理体验的影响。

Effect of affective feedback and competitiveness on performance and the psychological experience of exercise within a virtual reality environment.

机构信息

School of Applied Psychology, Griffith University, Gold Coast, Queensland, Australia.

Menzies Health Institute Queensland, Griffith University, Gold Coast, Queensland, Australia.

出版信息

PLoS One. 2022 Jun 8;17(6):e0268460. doi: 10.1371/journal.pone.0268460. eCollection 2022.

Abstract

Exercise is beneficial for physical and psychological health, yet the majority of Australian adults are not sufficiently active to gain health benefits. Novel methods are needed to enhance the experience of exercise and ultimately exercise participation. The present study examined performance and psychological experiences during a (non-immersive) virtual reality cycling task that incorporated affective feedback. Female participants (N = 137, university students) received either positive, negative, or neutral virtual feedback while cycling on a stationary bicycle in a virtual reality laboratory environment under the instruction to maintain at least 70% of their maximal heart rate for as long as possible (or up to 30 minutes). Participants also responded to measures of affect, motivation, enjoyment, and competitiveness. Data were analysed with ANOVA's performed with feedback groups and trait competitiveness for the psychological and performance dependent measures. Results showed that positive feedback elicited greater interest and enjoyment during the task than neutral and negative feedback. In addition, perceived competence was greater with positive feedback than for neutral and negative feedback in low competitive participants. The type of feedback did not affect performance (cycling persistence, perceived exertion, and effort). The findings indicate the potential importance of providing positive virtual feedback and considering the interaction of individual difference factors, specifically competitiveness, to enhance virtual exercise experiences.

摘要

运动有益于身心健康,但大多数澳大利亚成年人的活动量不足,无法从中受益。需要采用新的方法来增强运动体验,从而最终提高运动参与度。本研究考察了一种(非沉浸式)虚拟现实骑车任务中的表现和心理体验,该任务融入了情感反馈。在虚拟现实实验室环境中,女性参与者(N=137,大学生)在固定自行车上骑车,根据指令将心率维持在最大心率的 70%以上(最长可达 30 分钟),同时接受正性、负性或中性的虚拟反馈。参与者还对情感、动机、享受和竞争等方面进行了测量。使用反馈组和特质竞争的 ANOVA 对心理和绩效相关指标进行分析。结果表明,与中性和负性反馈相比,正性反馈在任务中引起了更大的兴趣和享受。此外,低竞争参与者认为正性反馈比中性和负性反馈更能增强能力感。反馈类型并未影响运动表现(骑车坚持度、感知用力程度和努力程度)。研究结果表明,提供正性虚拟反馈并考虑个体差异因素(特别是竞争)的交互作用,可能对增强虚拟运动体验很重要。

相似文献

本文引用的文献

8
Heart rate variability reproducibility during exercise.运动期间心率变异性的可重复性。
Physiol Meas. 2012 Jul;33(7):1123-33. doi: 10.1088/0967-3334/33/7/1123.

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验