Kim Danbee, Buresch Kendra C, Hanlon Roger T, Kampff Adam R
International Neuroscience Doctoral Programme, Champalimaud Centre for the Unknown, Lisbon 1400-038, Portugal.
Intelligent Systems Lab, Sainsbury Wellcome Centre for Neural Circuits and Behavior, London W1T 4 JG, UK.
J Biol Methods. 2022 Jun 14;9(2):e161. doi: 10.14440/jbm.2022.386. eCollection 2022.
Cuttlefish are active carnivores that possess a wide repertoire of body patterns that can be changed within milliseconds for many types of camouflage and communication. The forms and functions of many body patterns are well known from ethological studies in the field and laboratory. Yet one aspect has not been reported in detail: the category of rapid, brief and high-contrast changes in body coloration ("Tentacle Shot Patterns" or TSPs) that always occur with the ejection of two ballistic tentacles to strike live moving prey ("Tentacles Go Ballistic" or TGB moment). We designed and tested a mechanical device that presented prey in a controlled manner, taking advantage of a key stimulus for feeding: motion of the prey. High-speed video recordings show a rapid transition into TSPs starting 114 ms before TGB ( = 114). TSPs are then suppressed as early as 470-500 ms after TGB ( < 0.05) in unsuccessful hunts, while persisting for at least 3 s after TGB in successful hunts. A granularity analysis revealed significant differences in the large-scale high-contrast body patterning present in TSPs compared to the camouflage body pattern deployed beforehand. TSPs best fit the category of secondary defense called deimatic displaying, meant to briefly startle predators and interrupt their attack sequence while cuttlefish are distracted by striking prey. We characterize TSPs as a pattern category for which the main distinguishing feature is a high-contrast signaling pattern with aspects of Acute Conflict Mottle or Acute Disruptive Pattern. The data and methodology presented here open opportunities for quantifying the rapid neural responses in this visual sensorimotor set of behaviors.
乌贼是活跃的食肉动物,拥有丰富多样的身体图案,能在数毫秒内改变,用于多种伪装和交流方式。许多身体图案的形式和功能已在野外和实验室的行为学研究中为人熟知。然而,有一个方面尚未得到详细报道:即身体颜色快速、短暂且高对比度的变化类别(“触手喷射图案”或TSPs),这种变化总是伴随着两条弹射式触手射出以攻击活的移动猎物(“触手弹射”或TGB时刻)而出现。我们设计并测试了一种机械设备,它利用进食的关键刺激因素——猎物的运动,以可控方式呈现猎物。高速视频记录显示,在TGB前114毫秒(= 114)开始快速转变为TSPs。在不成功的捕猎中,TSPs在TGB后最早470 - 500毫秒被抑制(< 0.05),而在成功的捕猎中,TSPs在TGB后持续至少3秒。粒度分析显示,与预先部署的伪装身体图案相比,TSPs中存在的大规模高对比度身体图案有显著差异。TSPs最符合所谓的威慑展示这一二级防御类别,旨在在乌贼因攻击猎物而分心时,短暂惊吓捕食者并中断其攻击序列。我们将TSPs表征为一种图案类别,其主要区别特征是具有急性冲突斑纹或急性干扰图案特征的高对比度信号图案。本文所呈现的数据和方法为量化这种视觉感觉运动行为集中的快速神经反应提供了机会。