Gan Yongtao, Zhang Tian, Zhang Jiahao, Wu Xia, Shao Mengjun
School of Law, Higher Education Research Institution, Shantou University, Shantou, China.
Jing Hengyi School of Education, Hangzhou Normal University, Hangzhou, China.
Front Psychol. 2022 Jul 4;13:937446. doi: 10.3389/fpsyg.2022.937446. eCollection 2022.
This study used hierarchical linear modeling (HLM) to investigate the differences in mobile game addiction tendencies among universities (i.e., double first-class universities, ordinary colleges and universities, and higher vocational colleges), and to examine the influencing factors of mobile game addiction tendency at the individual and university levels. The participants of this study were 4,024 college students who completed the Chinese Mobile Phone Game Addiction Scale, UCLA Loneliness Scale, and Positive and Negative Affect Scale. Loneliness ( = 0.052), positive emotions ( = -0.126), negative emotions ( = 0.232), and double first-class universities ( = 0.368) significantly predicted mobile game addiction tendencies. A significant cross-level interaction between double first-class universities and other factors (i.e., positive emotions, negative emotions, and mobile game addiction) was observed. The novelty of this study is that it distinguishes the various effects of mobile phone addiction tendency at the individual and university levels.
本研究采用分层线性模型(HLM)来调查不同类型高校(即双一流大学、普通本科院校和高等职业院校)学生在手机游戏成瘾倾向方面的差异,并考察个体层面和高校层面手机游戏成瘾倾向的影响因素。本研究的参与者为4024名大学生,他们完成了中文手机游戏成瘾量表、加州大学洛杉矶分校孤独感量表以及正负性情绪量表。孤独感(β = 0.052)、积极情绪(β = -0.126)、消极情绪(β = 0.232)以及双一流大学(β = 0.368)显著预测了手机游戏成瘾倾向。观察到双一流大学与其他因素(即积极情绪、消极情绪和手机游戏成瘾)之间存在显著的跨层次交互作用。本研究的新颖之处在于它区分了个体层面和高校层面手机成瘾倾向的各种影响。