Abd-Alrazaq Alaa, Alhuwail Dari, Ahmed Arfan, Househ Mowafa
AI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.
Division of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, Qatar.
JMIR Serious Games. 2022 Jul 25;10(3):e36123. doi: 10.2196/36123.
Executive functions are one of the known cognitive abilities that decline with age. They are the high-order cognitive processes that enable an individual to concentrate, plan, and take action. Serious games, which are games developed for specific purposes other than entertainment, could play a positive role in improving executive functions. Several systematic reviews have pooled the evidence about the effectiveness of serious games in improving executive functions; however, they are limited by some weaknesses.
This study aims to investigate the effectiveness of serious games for improving executive functions among older adults with cognitive impairment.
A systematic review of randomized controlled trials (RCTs) was conducted. To retrieve relevant studies, 8 electronic databases were searched. Further, reference lists of the included studies and relevant reviews were screened, and we checked studies that cited our included studies. Two reviewers independently checked the eligibility of the studies, extracted data from the included studies, assessed the risk of bias, and appraised the quality of the evidence. We used a narrative and statistical approach, as appropriate, to synthesize results of the included studies.
Of 548 publications identified, 16 RCTs were eventually included in this review. Of the 16 studies, 14 studies were included in 6 meta-analyses. Our meta-analyses showed that serious games are as effective as no or passive interventions at improving executive functions (P=.29). Surprisingly, conventional exercises were more effective than serious games at improving executive functions (P=.03). Our subgroup analysis showed that both types of serious games (cognitive training games, P=.08; exergames, P=.16) are as effective as conventional exercises at improving executive functions. No difference was found between adaptive serious games and nonadaptive serious games for improving executive functions (P=.59).
Serious games are not superior to no or passive interventions and conventional exercises at improving executive functions among older adults with cognitive impairment. However, our findings remain inconclusive due to the low quality of the evidence, the small sample size in most included studies, and the paucity of studies included in the meta-analyses. Accordingly, until more robust evidence is available, serious games should not be offered by health care providers nor used by patients for improving executive functions among older adults with cognitive impairment. Further reviews are needed to assess the long-term effect of serious games on specific executive functions or other cognitive abilities among people from different age groups with or without cognitive impairment.
PROSPERO CRD42021272757; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=272757.
执行功能是已知的随年龄下降的认知能力之一。它们是使个体能够集中注意力、制定计划并采取行动的高阶认知过程。严肃游戏是为娱乐以外的特定目的而开发的游戏,可能在改善执行功能方面发挥积极作用。几项系统评价汇总了关于严肃游戏在改善执行功能方面有效性的证据;然而,它们存在一些局限性。
本研究旨在调查严肃游戏对改善认知障碍老年人执行功能的有效性。
对随机对照试验(RCT)进行系统评价。为检索相关研究,检索了8个电子数据库。此外,筛选了纳入研究的参考文献列表和相关综述,并检查了引用我们纳入研究的文献。两名评价者独立检查研究的纳入资格,从纳入研究中提取数据,评估偏倚风险,并评价证据质量。我们酌情采用叙述性和统计性方法来综合纳入研究的结果。
在识别出的548篇出版物中,最终有16项RCT纳入本综述。在这16项研究中,14项研究纳入了6项荟萃分析。我们的荟萃分析表明,在改善执行功能方面,严肃游戏与无干预或被动干预效果相当(P = 0.29)。令人惊讶的是,传统锻炼在改善执行功能方面比严肃游戏更有效(P = 0.03)。我们的亚组分析表明,两种类型的严肃游戏(认知训练游戏,P = 0.08;健身游戏,P = 0.16)在改善执行功能方面与传统锻炼效果相当。在改善执行功能方面,适应性严肃游戏与非适应性严肃游戏之间未发现差异(P = 0.59)。
在改善认知障碍老年人的执行功能方面,严肃游戏并不优于无干预或被动干预以及传统锻炼。然而,由于证据质量低、大多数纳入研究的样本量小以及荟萃分析中纳入的研究数量稀少,我们的研究结果仍不明确。因此,在获得更有力的证据之前,医疗保健提供者不应提供严肃游戏,认知障碍老年人也不应使用严肃游戏来改善执行功能。需要进一步的综述来评估严肃游戏对不同年龄组有或无认知障碍人群特定执行功能或其他认知能力的长期影响。
PROSPERO CRD42021272757;https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=272757