Nwanosike Chinonso L, Ujoatuonu Ikechukwu V N, Kanu Gabriel C, Ike Obinna O, Okeke Tochukwu J
Department of Psychology, Faculty of the Social Sciences, University of Nigeria, Nsukka, Nigeria.
Front Psychol. 2022 Jul 13;13:830794. doi: 10.3389/fpsyg.2022.830794. eCollection 2022.
An issue that affects the academic engagement, performance, health and wellbeing of university undergraduates is bullying. Substantial literature has examined the predictors of bullying perpetration, but there is little research on the contributions of internet-related factors and the propensity to take risks in bullying. We examined the roles of IGD, risk-taking behavior, and internet addiction in social bullying. Four instruments were used for data collection, namely: Young Adult Social Behavior Scale (YASB), the Internet Gaming Disorder Scale (IGDS9-SF), Domain-Specific Risk-Taking Scale, and the Internet Addiction Test (IAT) Scale. Participants were 552 undergraduate students from the University of Nigeria, Nsukka consisting of 143 males and 409 females (age range = 17-32 years; = 21.45; = 2.71). Results of regression analysis showed that gaming disorder (GD) and risk-taking behavior had positive associations with social bullying. Thus, the more people grow addicted to internet gaming and takes more risks, the more they are likely to become bullies. Internet addiction had no significant association with social bullying. Efforts should be made to minimize the rate of dysfunctional internet use, GD and risk-taking behaviors of undergraduates in order to curtail bullying perpetration.
影响大学生学业参与度、成绩、健康和幸福的一个问题是欺凌行为。大量文献研究了欺凌行为的预测因素,但关于与互联网相关的因素以及欺凌行为中的冒险倾向的研究却很少。我们研究了网络游戏障碍(IGD)、冒险行为和网络成瘾在社交欺凌中的作用。使用了四种工具进行数据收集,即:青少年社会行为量表(YASB)、网络游戏障碍量表(IGDS9-SF)、特定领域冒险量表和网络成瘾测试(IAT)量表。参与者是来自尼日利亚大学恩苏卡分校的552名本科生,其中包括143名男性和409名女性(年龄范围 = 17 - 32岁;平均年龄 = 21.45岁;标准差 = 2.71)。回归分析结果表明,游戏障碍(GD)和冒险行为与社交欺凌呈正相关。因此,人们对网络游戏成瘾程度越高、冒险行为越多,就越有可能成为欺凌者。网络成瘾与社交欺凌没有显著关联。应该努力降低大学生功能失调性网络使用、游戏障碍和冒险行为的发生率,以减少欺凌行为的发生。