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土耳其九项网络游戏障碍量表短式版(IGDS9-SF)的心理计量学验证。

Psychometric validation of the Turkish nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF).

机构信息

Research, Treatment and Training Center for Alcohol and Substance Dependence (AMATEM), Bakirkoy Training and Research Hospital for Psychiatry Neurology and Neurosurgery, Istanbul, Turkey.

Private Practice, Ankara, Turkey.

出版信息

Psychiatry Res. 2018 Jul;265:349-354. doi: 10.1016/j.psychres.2018.05.002. Epub 2018 May 4.

Abstract

The main aims of the current study were to test the factor structure, reliability and validity of the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), a standardized measure to assess symptoms and prevalence of Internet Gaming Disorder (IGD). In the present study participants were assessed with the IGDS9-SF, nine-item Internet Gaming Disorder Scale (IGDS) and the Young's Internet Addiction Test-Short Form (YIAT-SF). Confirmatory factor analyzes demonstrated that the factor structure (i.e., the dimensional structure) of the IGDS9-SF was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.89) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations between average time daily spent playing games during last year, IGDS and YIAT-SF scores. By applying the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) threshold for diagnosing IGD (e.g., endorsing at least five criteria), it was found that the prevalence of disordered gamers ranged from 0.96% (whole sample) to 2.57% (e-sports players). These findings support the Turkish version of the IGDS9-SF as a valid and reliable tool for determining the extent of IGD-related problems among young adults and for the purposes of early IGD diagnosis in clinical settings and similar research.

摘要

本研究的主要目的是测试九项网络游戏障碍量表-短式(IGDS9-SF)的结构效度、信度和有效性,该量表是一种评估网络游戏障碍(IGD)症状和流行程度的标准化测量工具。在本研究中,参与者接受了 IGDS9-SF、九项网络游戏障碍量表(IGDS)和 Young 的互联网成瘾测试-短式(YIAT-SF)的评估。验证性因子分析表明,IGDS9-SF 的因子结构(即维度结构)令人满意。该量表还具有可靠性(即内部一致性,克朗巴赫 α 系数为 0.89),并且表现出足够的聚合效度和效标关联效度,这表明在过去一年中每天平均玩游戏时间、IGDS 和 YIAT-SF 得分之间存在统计学上显著的正相关。根据《精神障碍诊断与统计手册》(DSM-5)诊断 IGD 的标准(例如,至少符合五项标准),发现有障碍的游戏者的患病率从 0.96%(整个样本)到 2.57%(电子竞技玩家)不等。这些发现支持了土耳其版的 IGDS9-SF 是一种有效且可靠的工具,可以确定年轻人中与 IGD 相关问题的严重程度,并在临床环境中和类似的研究中进行早期 IGD 诊断。

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