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评估单眼视频游戏作为辅助治疗手段在屈光参差性弱视管理中对遮盖疗法的作用。

Evaluation of the Role of Monocular Video Game Play as an Adjuvant to Occlusion Therapy in the Management of Anisometropic Amblyopia.

作者信息

Singh Archita, Sharma Pradeep, Saxena Rohit

出版信息

J Pediatr Ophthalmol Strabismus. 2017 Jul 1;54(4):244-249. doi: 10.3928/01913913-20170320-04. Epub 2017 May 17.

DOI:10.3928/01913913-20170320-04
PMID:28510773
Abstract

PURPOSE

To evaluate the role of monocular video game play as an adjuvant to occlusion therapy in the treatment of anisometropic amblyopia.

METHODS

In a prospective randomized study design, 68 children with ages ranging from 6 to 14 years who had anisometropic amblyopia with a best corrected visual acuity (BCVA) in the amblyopic eye of better than 6/36 and worse than 6/12 and no manifest strabismus were recruited. They were randomly allocated into two groups: 34 children received 1 hour per day of video game play for the first month plus 6 hours per day of occlusion therapy (video game and occlusion group) and 34 children received 6 hours per day of occlusion therapy alone (occlusion only group). Patients were then evaluated at baseline and 1 and 3 months after treatment for BCVA, stereoacuity, and contrast sensitivity.

RESULTS

In the video game and occlusion group, BCVA improved from 0.61 ± 0.12 logarithm of the minimum angle of resolution (logMAR) at baseline to 0.51 ± 0.14 logMAR (P = .001) at 1 month and 0.40 ± 0.15 logMAR (P = .001) at 3 months. In the occlusion only group, BCVA improved from 0.65 ± 0.09 logMAR at baseline to 0.60 ± 0.10 logMAR (P = .001) at 1 month and 0.48 ± 0.10 logMAR (P = .001) at 3 months. There was significantly more improvement in the video game and occlusion group compared to the occlusion only group (P = .003 at 1 month and P = .027 at 3 months).

CONCLUSIONS

Video game play plus occlusion therapy enhances the visual recovery in anisometropic amblyopia. [J Pediatr Ophthalmol Strabismus. 2017;54(4):244-249.].

摘要

目的

评估单眼玩电子游戏作为辅助手段在屈光参差性弱视遮盖治疗中的作用。

方法

采用前瞻性随机研究设计,招募68名年龄在6至14岁之间的儿童,这些儿童患有屈光参差性弱视,弱视眼的最佳矫正视力(BCVA)优于6/36且差于6/12,且无明显斜视。他们被随机分为两组:34名儿童在第一个月每天玩1小时电子游戏,外加每天6小时遮盖治疗(电子游戏与遮盖组);34名儿童仅接受每天6小时遮盖治疗(仅遮盖组)。然后在基线、治疗后1个月和3个月对患者进行BCVA、立体视锐度和对比敏感度评估。

结果

在电子游戏与遮盖组中,BCVA从基线时的0.61±0.12最小分辨角对数(logMAR)提高到1个月时的0.51±0.14 logMAR(P = 0.001)和3个月时的0.40±0.15 logMAR(P = 0.001)。在仅遮盖组中,BCVA从基线时的0.65±0.09 logMAR提高到1个月时的0.60±0.10 logMAR(P = 0.001)和3个月时的0.48±0.10 logMAR(P = 0.001)。与仅遮盖组相比,电子游戏与遮盖组的改善明显更大(1个月时P = 0.003,3个月时P = 0.027)。

结论

玩电子游戏加遮盖治疗可增强屈光参差性弱视的视力恢复。[《小儿眼科与斜视杂志》。2017;54(4):244 - 249。]

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