Department of Occupational Science and Occupational Therapy, University College Cork, Cork, Ireland.
Division of Health, Medicine and Rehabilitation, Department of Health, Education, and Technology, Luleå University of Technology, Luleå, Sweden.
PLoS One. 2022 Aug 9;17(8):e0272630. doi: 10.1371/journal.pone.0272630. eCollection 2022.
The United Nations Convention on the Rights of the Child has substantiated play for play's sake, thus focusing on the doing or being of play rather than any potentially desired outcomes. Examining this type of play from the perspective of the child acknowledges children as meaning-makers. A scoping review was conducted to expose and map the extent of the evidence available in the emerging and diverse field of children's experiences of play in digital spaces. Specifically, the literature was examined with regards to relevance to children's everyday lives, the personal and ecological relevance, and the methods used. A systematic search of the literature over the past fifteen years found thirty-one articles appropriate for inclusion. The analysis of the literature revealed that the articles formed four categories of how play in digital spaces was approached: 'Videogames, behaviours, and societal norms', 'Videogames for its own sake', 'Videogames for learning', and 'Active Videogames for health promotion'. This scoping review has identified a lack of articles focusing on children's experiences of play in a digital space, and these perspectives are essential for parents, professionals, game designers, and policymakers alike to contribute to an enhanced understanding of the role of play in digital spaces.
《联合国儿童权利公约》为游戏本身提供了实质性的支持,因此关注的是游戏的行为或存在,而不是任何潜在的预期结果。从儿童的角度审视这种游戏,承认儿童是意义的创造者。进行了范围界定审查,以揭示和绘制在儿童在数字空间中体验游戏这一新兴且多样化领域中现有证据的程度。具体而言,对文献进行了审查,以确定其与儿童日常生活、个人和生态相关性以及使用方法的相关性。对过去十五年的文献进行了系统搜索,发现有三十一篇文章适合纳入。对文献的分析表明,这些文章形成了四种方法来探讨数字空间中的游戏:“视频游戏、行为和社会规范”、“为游戏本身而游戏”、“为学习而游戏”和“用于促进健康的积极视频游戏”。这项范围界定审查发现,缺乏关注儿童在数字空间中游戏体验的文章,而这些观点对于父母、专业人士、游戏设计师和政策制定者来说,对于增强对游戏在数字空间中的作用的理解至关重要。