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基于互联网的叙事项目(对抗污名的奇妙冒险)对减少精神疾病污名的影响:通过互动和污名内容的中介作用进行随机对照试验。

The Effects of Internet-Based Storytelling Programs (Amazing Adventure Against Stigma) in Reducing Mental Illness Stigma With Mediation by Interactivity and Stigma Content: Randomized Controlled Trial.

机构信息

Department of Psychology, The Chinese University of Hong Kong, Hong Kong, Hong Kong.

出版信息

J Med Internet Res. 2022 Aug 12;24(8):e37973. doi: 10.2196/37973.

DOI:10.2196/37973
PMID:35969460
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9419045/
Abstract

BACKGROUND

Mental illness stigma has been a global concern, owing to its adverse effects on the recovery of people with mental illness, and may delay help-seeking for mental health because of the concern of being stigmatized. With technological advancement, internet-based interventions for the reduction of mental illness stigma have been developed, and these effects have been promising.

OBJECTIVE

This study aimed to examine the differential effects of internet-based storytelling programs, which varied in the levels of interactivity and stigma content, in reducing mental illness stigma.

METHODS

Using an experimental design, this study compared the effects of 4 storytelling websites that varied in the levels of interactivity and stigma content. Specifically, the conditions included an interactive website with stigma-related content (combo condition), a noninteractive website with stigma-related content (stigma condition), an interactive website without stigma-related content (interact condition), and a noninteractive website without stigma-related content (control condition). Participants were recruited via mass emails to all students and staff of a public university and via social networking sites. Eligible participants were randomized into the following four conditions: combo (n=67), stigma (n=65), interact (n=64), or control (n=67). The participants of each group viewed the respective web pages at their own pace. Public stigma, microaggression, and social distance were measured on the web before the experiment, after the experiment, and at the 1-week follow-up. Perceived autonomy and immersiveness, as mediators, were assessed after the experiment.

RESULTS

Both the combo (n=66) and stigma (n=65) conditions were effective in reducing public stigma and microaggression toward people with mental illness after the experiment and at the 1-week follow-up. However, none of the conditions had significant time×condition effects in reducing the social distance from people with mental illness. The interact condition (n=64) significantly reduced public stigma after the experiment (P=.02) but not at the 1-week follow-up (P=.22). The control condition (n=67) did not significantly reduce all outcomes associated with mental illness stigma. Perceived autonomy was found to mediate the effect of public stigma (P=.56), and immersiveness mediated the effect of microaggression (P=.99).

CONCLUSIONS

Internet-based storytelling programs with stigma-related content and interactivity elicited the largest effects in stigma reduction, including reductions in public stigma and microaggression, although only its difference with internet-based storytelling programs with stigma-related content was not statistically significant. In other words, although interactivity could strengthen the stigma reduction effect, stigma-related content was more critical than interactivity in reducing stigma. Future stigma reduction efforts should prioritize the production of effective stigma content on their web pages, followed by considering the value of incorporating interactivity in future internet-based storytelling programs.

TRIAL REGISTRATION

ClinicalTrials.gov NCT05333848; https://clinicaltrials.gov/ct2/show/NCT05333848.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bedd/9419045/14dafd4b319c/jmir_v24i8e37973_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bedd/9419045/246ae243cc74/jmir_v24i8e37973_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bedd/9419045/14dafd4b319c/jmir_v24i8e37973_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bedd/9419045/246ae243cc74/jmir_v24i8e37973_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bedd/9419045/14dafd4b319c/jmir_v24i8e37973_fig2.jpg
摘要

背景

精神疾病污名化是一个全球性问题,因为它对精神疾病患者的康复有不良影响,而且可能会因为担心被污名化而延迟寻求心理健康帮助。随着技术的进步,已经开发出了基于互联网的干预措施来减少精神疾病污名化,这些措施已经取得了可喜的效果。

目的

本研究旨在检验基于互联网的叙事项目在减少精神疾病污名化方面的不同效果,这些项目在互动性和污名内容方面存在差异。

方法

本研究采用实验设计,比较了 4 个基于互联网的叙事网站的效果,这些网站在互动性和污名内容方面存在差异。具体来说,这些条件包括一个具有污名相关内容的互动网站(组合条件)、一个具有污名相关内容的非互动网站(污名条件)、一个没有污名相关内容的互动网站(互动条件)和一个没有污名相关内容的非互动网站(对照条件)。通过向一所公立大学的所有学生和员工发送群发电子邮件以及通过社交网站招募参与者。符合条件的参与者被随机分配到以下四个条件之一:组合(n=67)、污名(n=65)、互动(n=64)或对照(n=67)。每个组的参与者都可以按照自己的节奏浏览各自的网页。在实验前、实验后和 1 周随访时,在网上测量公众污名、微攻击和社会距离。在实验后评估了感知自主性和沉浸感作为中介变量。

结果

在实验后和 1 周随访时,组合(n=66)和污名(n=65)条件都能有效减少公众对精神疾病患者的污名和微攻击。然而,在减少与精神疾病患者的社会距离方面,没有一个条件具有显著的时间×条件效应。互动条件(n=64)在实验后显著降低了公众污名(P=.02),但在 1 周随访时没有显著降低(P=.22)。对照条件(n=67)并没有显著降低与精神疾病污名相关的所有结果。感知自主性被发现可以中介公众污名的影响(P=.56),而沉浸感则可以中介微攻击的影响(P=.99)。

结论

具有污名相关内容和互动性的基于互联网的叙事项目在减少污名方面产生了最大的效果,包括减少公众污名和微攻击,尽管与具有污名相关内容的基于互联网的叙事项目相比,其差异没有统计学意义。换句话说,尽管互动性可以增强减少污名的效果,但在减少污名方面,污名相关内容比互动性更关键。未来减少污名的努力应优先考虑在其网页上制作有效的污名内容,然后再考虑在未来的基于互联网的叙事项目中纳入互动性的价值。

试验注册

ClinicalTrials.gov NCT05333848;https://clinicaltrials.gov/ct2/show/NCT05333848。

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