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通过虚拟现实干预减少对严重精神疾病患者的污名化:一项随机对照试验。

Reducing Stigma Toward People with Serious Mental Illness Through a Virtual Reality Intervention: A Randomized Controlled Trial.

机构信息

Facultad de Psicología, Universidad del Desarrollo, Santiago, Chile.

Department of Psychology, Health Research Center, University of Almería, Almería, Spain.

出版信息

Games Health J. 2024 Feb;13(1):57-64. doi: 10.1089/g4h.2023.0118. Epub 2023 Sep 11.

Abstract

Stigma toward people with serious mental illnesses (SMI), like schizophrenia, is a serious global public health challenge that limits the quality of life of those affected and poses a major barrier that keeps people from seeking professional help. There is an urgent need for novel, effective, and scalable interventions to decrease stigmatized perceptions of chronic psychotic disorders and to reduce the health burden imposed by them. We conducted a randomized controlled trial to assess the impact of a new immersive virtual reality game () on the level of stigma toward people with SMI, measured by the Attribution questionnaire (AQ-27). Participants in the experimental group were exposed in an immersive way to hallucinations common in schizophrenia, then shown different psychosocial resources available for their recovery and social inclusion; those in the control group used VR software unrelated to mental health. VR sessions were delivered through Oculus headgear and lasted 25 minutes. We randomly assigned 124 university students (55% female) to experimental or control conditions ( = 62 each). We used mixed ANOVA to compare outcomes before and after the intervention between the two groups. We found a significant intervention-by-time interaction ( < 0.001), with a reduction in the experimental group of overall stigma levels on the AQ-27 scale and its three subscales: dangerousness-fear, avoidance, and lack of solidarity ( < 0.001 for all). The software proved effective in the short term in reducing stigma toward people with severe mental illness. The program's longer-term efficacy, scalability, and dissemination remain to be studied. NCT05393596.

摘要

针对严重精神疾病(SMI)患者(如精神分裂症患者)的污名化是一个严重的全球公共卫生挑战,它限制了患者的生活质量,并构成了一个主要障碍,使人们无法寻求专业帮助。迫切需要新的、有效的、可扩展的干预措施来减少人们对慢性精神病的污名化看法,并减轻其带来的健康负担。

我们进行了一项随机对照试验,以评估一种新的沉浸式虚拟现实游戏()对归因问卷(AQ-27)衡量的对 SMI 患者的污名化程度的影响。实验组的参与者以沉浸式的方式体验常见的精神分裂症幻觉,然后展示了可用于他们康复和社会包容的不同心理社会资源;对照组的参与者使用与心理健康无关的 VR 软件。VR 会议通过 Oculus 头戴设备进行,持续 25 分钟。

我们随机分配了 124 名大学生(55%为女性)到实验组或对照组(每组 62 人)。我们使用混合方差分析比较了两组干预前后的结果。我们发现干预与时间之间存在显著的相互作用( < 0.001),实验组在 AQ-27 量表及其三个子量表上的整体污名水平都有所下降:危险-恐惧、回避和缺乏团结(所有子量表均为 < 0.001)。

该软件在短期内被证明可以有效减少对严重精神疾病患者的污名化。该程序的长期疗效、可扩展性和传播仍有待研究。NCT05393596。

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