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通过人口统计学、游戏行为及心理相关因素预测扭蛋游戏玩家中的问题赌博行为:一项针对中国年轻人的横断面在线调查

Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults.

作者信息

Tang Anson Chui Yan, Lee Paul Hong, Lam Simon Ching, Siu Summer Cho Ngan, Ye Carmen Jiawen, Lee Regina Lai-Tong

机构信息

Tung Wah College, Hong Kong, Hong Kong SAR, China.

University of Leicester, Leicester, United Kingdom.

出版信息

Front Psychiatry. 2022 Aug 5;13:940281. doi: 10.3389/fpsyt.2022.940281. eCollection 2022.

Abstract

OBJECTIVE

The objective of this study is to explore the association of problem gambling with demographics, psychological distress, and gaming behavior in young adult gacha gamers in Hong Kong.

MATERIALS AND METHODS

Cross-sectional data was collected in the first and fifth waves of COVID-19 pandemic in Hong Kong online. Participants who aged 18-25 years and had been playing gacha games over the past 12 months were recruited. Stepwise multiple regression was used to explore the association among risk of problem gambling, gaming behavior, participation in gaming activities and psychological distress. A two-sided p-value <0.05 was considered as statistical significance.

RESULTS

Three hundred and thirty-seven completed questionnaires were received with no missing data. 34.7% ( = 117) of the participants had non/low-risk of problem gambling. About 40% ( = 136) of them had moderate-risk and the remaining 25% ( = 84) were at high risk of problem gambling. A higher proportion of female participants (78.6%) were found in high-risk group as compared to 39.7% and 55.6% only in the non/low-risk and moderate-risk groups, respectively. The regression model ( = 0.513, = 71.895, < 0.001) showed that 51.3% of the variance of the total problem gambling score could be explained by stress, anxiety, monthly expenses on gacha purchases, number of motives for gacha purchase and number of gambling activities engaged.

CONCLUSION

The present study provides empirical evidence to support the association between problem gambling and microtransaction especially for gacha which is the most popular type of video game microtransaction in Asia. The established regression model suggests that gacha gamers with higher risk of problem gambling tend to have greater stress, higher anxiety level, spend more on gacha purchase, have more motives for gacha purchases and engage in more gambling activities. In contrast to the extant literature, higher proportion of female participants in high-risk group indicates that female gacha gamers are also at very high risk of becoming problem gamblers.

摘要

目的

本研究旨在探讨香港年轻成人抽卡游戏玩家中问题赌博与人口统计学、心理困扰及游戏行为之间的关联。

材料与方法

在香港新冠疫情第一波和第五波期间通过网络收集横断面数据。招募年龄在18 - 25岁且在过去12个月内玩过抽卡游戏的参与者。采用逐步多元回归分析问题赌博风险、游戏行为、参与游戏活动及心理困扰之间的关联。双侧p值<0.05被视为具有统计学意义。

结果

共收到337份无缺失数据的完整问卷。34.7%(n = 117)的参与者存在非/低问题赌博风险。约40%(n = 136)为中度风险,其余25%(n = 84)处于问题赌博高风险。与非/低风险组的39.7%和中度风险组的55.6%相比,高风险组中女性参与者比例更高(78.6%)。回归模型(R² = 0.513,F = 71.895,p < 0.001)显示,问题赌博总分方差的51.3%可由压力、焦虑、每月抽卡购买费用、抽卡购买动机数量及参与赌博活动数量解释。

结论

本研究提供了实证证据支持问题赌博与小额交易之间的关联,特别是对于抽卡,这是亚洲最流行的电子游戏小额交易类型。所建立的回归模型表明,问题赌博风险较高的抽卡游戏玩家往往压力更大、焦虑水平更高、抽卡购买花费更多、抽卡购买动机更多且参与赌博活动更多。与现有文献不同,高风险组中女性参与者比例更高表明女性抽卡游戏玩家成为问题赌徒的风险也非常高。

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