Department of Industrial and Systems Engineering, The Hong Kong Polytechnic University, Hung Hom, Hong Kong, Hong Kong SAR.
Laboratory for Artificial Intelligence in Design, Hong Kong Science Park, New Territories, Hong Kong, Hong Kong SAR.
J Neuroeng Rehabil. 2022 Aug 24;19(1):93. doi: 10.1186/s12984-022-01071-x.
INTRODUCTION: Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are emerging technologies in the field of stroke rehabilitation that have the potential to overcome the limitations of conventional treatment. Enhancing upper limb (UL) function is critical in stroke impairments because the upper limb is involved in the majority of activities of daily living (ADL). METHODS: This study reviewed the use of virtual, augmented and mixed reality (VAMR) methods for improving UL recovery and ADL, and compared the effectiveness of VAMR treatment to conventional rehabilitation therapy. The databases ScienceDirect, PubMed, IEEE Xplore, and Web of Science were examined, and 50 randomized control trials comparing VAMR treatment to standard therapy were determined. The random effect model and fixed effect model are applied based on heterogeneity. RESULTS: The most often used outcomes of UL recovery and ADL in stroke rehabilitation were the Fugl-Meyer Assessment for Upper Extremities (FMA-UE), followed by the Box and Block Test (BBT), the Wolf Motor Function Test (WMFT), and the Functional Independence Measure (FIM). According to the meta-analysis, VR, AR, and MR all have a significant positive effect on improving FMA-UE for UL impairment (36 studies, MD = 3.91, 95 percent CI = 1.70-6.12, P = 0.0005) and FIM for ADL (10 studies, MD = 4.25, 95 percent CI = 1.47-7.03, P = 0.003), but not on BBT and WMFT for the UL function tests (16 studies, MD = 2.07, 95 percent CI = - 0.58-4.72, P = 0.13), CONCLUSIONS: VAMR therapy was superior to conventional treatment in UL impairment and daily function outcomes, but not UL function measures. Future studies might include further high-quality trials examining the effect of VR, AR, and MR on UL function measures, with an emphasis on subgroup meta-analysis by stroke type and recovery stage.
简介:虚拟现实(VR)、增强现实(AR)和混合现实(MR)是中风康复领域的新兴技术,具有克服传统治疗局限性的潜力。增强上肢(UL)功能在中风损伤中至关重要,因为上肢参与了大多数日常生活活动(ADL)。
方法:本研究综述了虚拟现实、增强现实和混合现实(VAMR)方法在改善 UL 恢复和 ADL 方面的应用,并比较了 VAMR 治疗与传统康复治疗的效果。研究人员检查了 ScienceDirect、PubMed、IEEE Xplore 和 Web of Science 数据库,确定了 50 项比较 VAMR 治疗与标准疗法的随机对照试验。根据异质性,应用随机效应模型和固定效应模型。
结果:中风康复中最常使用的 UL 恢复和 ADL 结果是上肢 Fugl-Meyer 评估(FMA-UE),其次是 Box 和 Block 测试(BBT)、Wolf 运动功能测试(WMFT)和功能独立性测量(FIM)。根据荟萃分析,VR、AR 和 MR 都对上肢损伤的 FMA-UE(36 项研究,MD=3.91,95%CI=1.70-6.12,P=0.0005)和 ADL 的 FIM(10 项研究,MD=4.25,95%CI=1.47-7.03,P=0.003)有显著的积极影响,但对上肢功能测试的 BBT 和 WMFT 没有影响(16 项研究,MD=2.07,95%CI=-0.58-4.72,P=0.13)。
结论:VAMR 治疗在 UL 损伤和日常功能结果方面优于传统治疗,但在 UL 功能测量方面并非如此。未来的研究可能包括进一步的高质量试验,研究 VR、AR 和 MR 对上肢功能测量的影响,并特别强调按中风类型和恢复阶段进行亚组荟萃分析。
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