文献检索文档翻译深度研究
Suppr Zotero 插件Zotero 插件
邀请有礼套餐&价格历史记录

新学期,新优惠

限时优惠:9月1日-9月22日

30天高级会员仅需29元

1天体验卡首发特惠仅需5.99元

了解详情
不再提醒
插件&应用
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
高级版
套餐订阅购买积分包
AI 工具
文献检索文档翻译深度研究
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2025

系统评价和荟萃分析:探讨虚拟现实、增强现实和混合现实(VAMR)疗法对上肢恢复和脑卒中患者日常生活活动能力的有效性。

Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a systematic review and meta-analysis.

机构信息

Department of Industrial and Systems Engineering, The Hong Kong Polytechnic University, Hung Hom, Hong Kong, Hong Kong SAR.

Laboratory for Artificial Intelligence in Design, Hong Kong Science Park, New Territories, Hong Kong, Hong Kong SAR.

出版信息

J Neuroeng Rehabil. 2022 Aug 24;19(1):93. doi: 10.1186/s12984-022-01071-x.


DOI:10.1186/s12984-022-01071-x
PMID:36002898
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9404551/
Abstract

INTRODUCTION: Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are emerging technologies in the field of stroke rehabilitation that have the potential to overcome the limitations of conventional treatment. Enhancing upper limb (UL) function is critical in stroke impairments because the upper limb is involved in the majority of activities of daily living (ADL). METHODS: This study reviewed the use of virtual, augmented and mixed reality (VAMR) methods for improving UL recovery and ADL, and compared the effectiveness of VAMR treatment to conventional rehabilitation therapy. The databases ScienceDirect, PubMed, IEEE Xplore, and Web of Science were examined, and 50 randomized control trials comparing VAMR treatment to standard therapy were determined. The random effect model and fixed effect model are applied based on heterogeneity. RESULTS: The most often used outcomes of UL recovery and ADL in stroke rehabilitation were the Fugl-Meyer Assessment for Upper Extremities (FMA-UE), followed by the Box and Block Test (BBT), the Wolf Motor Function Test (WMFT), and the Functional Independence Measure (FIM). According to the meta-analysis, VR, AR, and MR all have a significant positive effect on improving FMA-UE for UL impairment (36 studies, MD = 3.91, 95 percent CI = 1.70-6.12, P = 0.0005) and FIM for ADL (10 studies, MD = 4.25, 95 percent CI = 1.47-7.03, P = 0.003), but not on BBT and WMFT for the UL function tests (16 studies, MD = 2.07, 95 percent CI = - 0.58-4.72, P = 0.13), CONCLUSIONS: VAMR therapy was superior to conventional treatment in UL impairment and daily function outcomes, but not UL function measures. Future studies might include further high-quality trials examining the effect of VR, AR, and MR on UL function measures, with an emphasis on subgroup meta-analysis by stroke type and recovery stage.

摘要

简介:虚拟现实(VR)、增强现实(AR)和混合现实(MR)是中风康复领域的新兴技术,具有克服传统治疗局限性的潜力。增强上肢(UL)功能在中风损伤中至关重要,因为上肢参与了大多数日常生活活动(ADL)。

方法:本研究综述了虚拟现实、增强现实和混合现实(VAMR)方法在改善 UL 恢复和 ADL 方面的应用,并比较了 VAMR 治疗与传统康复治疗的效果。研究人员检查了 ScienceDirect、PubMed、IEEE Xplore 和 Web of Science 数据库,确定了 50 项比较 VAMR 治疗与标准疗法的随机对照试验。根据异质性,应用随机效应模型和固定效应模型。

结果:中风康复中最常使用的 UL 恢复和 ADL 结果是上肢 Fugl-Meyer 评估(FMA-UE),其次是 Box 和 Block 测试(BBT)、Wolf 运动功能测试(WMFT)和功能独立性测量(FIM)。根据荟萃分析,VR、AR 和 MR 都对上肢损伤的 FMA-UE(36 项研究,MD=3.91,95%CI=1.70-6.12,P=0.0005)和 ADL 的 FIM(10 项研究,MD=4.25,95%CI=1.47-7.03,P=0.003)有显著的积极影响,但对上肢功能测试的 BBT 和 WMFT 没有影响(16 项研究,MD=2.07,95%CI=-0.58-4.72,P=0.13)。

结论:VAMR 治疗在 UL 损伤和日常功能结果方面优于传统治疗,但在 UL 功能测量方面并非如此。未来的研究可能包括进一步的高质量试验,研究 VR、AR 和 MR 对上肢功能测量的影响,并特别强调按中风类型和恢复阶段进行亚组荟萃分析。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/7e696bb45932/12984_2022_1071_Fig10_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/4c4a0b15c002/12984_2022_1071_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/77bb5d4cbf5f/12984_2022_1071_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/c617a2556c34/12984_2022_1071_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/79b5d38aded5/12984_2022_1071_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/2623136818e6/12984_2022_1071_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/3f9334d8b4e6/12984_2022_1071_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/5a2b1ab7081e/12984_2022_1071_Fig7_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/529e5038e720/12984_2022_1071_Fig8_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/24f28deb11cb/12984_2022_1071_Fig9_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/7e696bb45932/12984_2022_1071_Fig10_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/4c4a0b15c002/12984_2022_1071_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/77bb5d4cbf5f/12984_2022_1071_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/c617a2556c34/12984_2022_1071_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/79b5d38aded5/12984_2022_1071_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/2623136818e6/12984_2022_1071_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/3f9334d8b4e6/12984_2022_1071_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/5a2b1ab7081e/12984_2022_1071_Fig7_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/529e5038e720/12984_2022_1071_Fig8_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/24f28deb11cb/12984_2022_1071_Fig9_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7e1e/9404551/7e696bb45932/12984_2022_1071_Fig10_HTML.jpg

相似文献

[1]
Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a systematic review and meta-analysis.

J Neuroeng Rehabil. 2022-8-24

[2]
Effectiveness of Using Virtual Reality-Supported Exercise Therapy for Upper Extremity Motor Rehabilitation in Patients With Stroke: Systematic Review and Meta-analysis of Randomized Controlled Trials.

J Med Internet Res. 2022-6-20

[3]
The effect of time spent in rehabilitation on activity limitation and impairment after stroke.

Cochrane Database Syst Rev. 2021-10-25

[4]
Occupational therapy for cognitive impairment in stroke patients.

Cochrane Database Syst Rev. 2022-3-29

[5]
Virtual reality for stroke rehabilitation.

Cochrane Database Syst Rev. 2025-6-20

[6]
Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis.

Games Health J. 2022-10

[7]
Neurophysiological changes accompanying reduction in upper limb motor impairments in response to exercise-based virtual rehabilitation after stroke: systematic review.

Physiotherapy. 2021-12

[8]
Virtual reality for limb motor function, balance, gait, cognition and daily function of stroke patients: A systematic review and meta-analysis.

J Adv Nurs. 2021-8

[9]
Serious games for upper limb rehabilitation after stroke: a meta-analysis.

J Neuroeng Rehabil. 2021-6-15

[10]
Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery.

Top Stroke Rehabil. 2007

引用本文的文献

[1]
Virtual, Augmented, and Mixed Reality Training for Improving Social Skills in Individuals With Autism Spectrum Disorder: A Systematic Review.

Hong Kong J Occup Ther. 2025-8-23

[2]
Enhancing lower-limb rehabilitation: a scoping review of augmented reality environment.

J Neuroeng Rehabil. 2025-5-20

[3]
Time course for acquiring toileting independence in patients with subacute stroke: a prospective cohort study.

J Rehabil Med. 2025-5-20

[4]
Effect of virtual reality-based upper limb training on activity of daily living and quality of life among stroke survivors: a systematic review and meta-analysis.

J Neuroeng Rehabil. 2025-4-24

[5]
Effectiveness of Occupational Therapy Interventions on Activities of Daily Living, Cognitive Function, and Physical Function in Middle-Aged and Older People with Chronic Stroke: A Systematic Review with Meta-Analysis.

J Clin Med. 2025-3-24

[6]
Virtual Reality Therapy for Upper Limb Motor Impairments in Patients With Stroke: A Systematic Review and Meta-Analysis.

Physiother Res Int. 2025-4

[7]
Community-Dwelling Filipino Older Adults' Experiences with Virtual Coach for Health-Enhancing Physical Activity (HEPA): A Phenomenology.

Nurs Rep. 2025-1-31

[8]
Evaluation of Activities of Daily Living: Current Insights and Future Horizons.

Ann Geriatr Med Res. 2025-6

[9]
Psychological outcomes of extended reality interventions in spinal cord injury rehabilitation: a systematic scoping review.

Spinal Cord. 2025-2

[10]
Time-course for acquiring transfer independence in patients with subacute stroke: a prospective cohort study.

J Rehabil Med. 2024-10-9

本文引用的文献

[1]
Motivation for Rehabilitation in Patients With Subacute Stroke: A Qualitative Study.

Front Rehabil Sci. 2021-6-7

[2]
The Effect of Virtual Reality-Based Therapy on Improving Upper Limb Functions in Individuals With Stroke: A Randomized Control Trial.

Front Aging Neurosci. 2021-11-2

[3]
Mixed reality assists the fight against COVID-19.

Intell Med. 2021-5

[4]
Using Immersive Technologies to Develop Medical Education Materials.

Cureus. 2021-1-12

[5]
Application of AR and VR in hand rehabilitation: A systematic review.

J Biomed Inform. 2020-11

[6]
The use of augmented reality for rehabilitation after stroke: a narrative review.

Disabil Rehabil Assist Technol. 2022-5

[7]
Stroke.

Lancet. 2020-7-11

[8]
A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients.

J Neuroeng Rehabil. 2020-6-16

[9]
Examining the effect of virtual reality therapy on cognition post-stroke: a systematic review and meta-analysis.

Disabil Rehabil Assist Technol. 2022-1

[10]
An Innovative STRoke Interactive Virtual thErapy (STRIVE) Online Platform for Community-Dwelling Stroke Survivors: A Randomized Controlled Trial.

Arch Phys Med Rehabil. 2020-4-10

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

推荐工具

医学文档翻译智能文献检索