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网络成瘾者执行和奖励网络的动态网络重连紊乱。

Disrupted dynamic network reconfiguration of the executive and reward networks in internet gaming disorder.

机构信息

Center for Cognition and Brain Disorders, School of Clinical Medicine, Hangzhou Normal University, Hangzhou, Zhejiang Province, PR China.

The Affiliated Hospital of Hangzhou Normal University, Hangzhou, Zhejiang Province, PR China.

出版信息

Psychol Med. 2023 Sep;53(12):5478-5487. doi: 10.1017/S0033291722002665. Epub 2022 Aug 25.

DOI:10.1017/S0033291722002665
PMID:36004801
Abstract

BACKGROUND

Studies have shown that people with internet gaming disorder (IGD) exhibit impaired executive control of gaming cravings; however, the neural mechanisms underlying this process remain unknown. In addition, these conclusions were based on the hypothesis that brain networks are temporally static, neglecting dynamic changes in cognitive processes.

METHODS

Resting-state fMRI data were collected from 402 subjects [162 subjects with IGD and 240 recreational game users (RGUs)]. The community structure (recruitment and integration) of the executive control network (ECN) and the basal ganglia network (BGN), which represents the reward network, of patients with IGD and RGUs were compared. Mediation effects among the different networks were analyzed.

RESULTS

Compared to RGUs, subjects with IGD had a lower recruitment coefficient within the right ECN. Further analysis showed that only male subjects had a lower recruitment coefficient. Mediation analysis showed that the integration coefficient of the right ECN mediated the relationship between the recruitment coefficients of both the right ECN and the BGN in RGUs.

CONCLUSIONS

Male subjects with IGD had a lower recruitment coefficient than RGUs, which impairing their impulse control. The mediation results suggest that top-down executive control of the ECN is absent in subjects with IGD. Together, these findings could explain why subjects with IGD exhibit impaired executive control of gaming cravings; these results have important therapeutic implications for developing effective interventions for IGD.

摘要

背景

研究表明,有网络成瘾障碍(IGD)的人在游戏欲望的执行控制方面存在受损;然而,这一过程背后的神经机制尚不清楚。此外,这些结论基于大脑网络是时间静态的假设,忽略了认知过程的动态变化。

方法

从 402 名受试者中收集了静息态 fMRI 数据[162 名有 IGD 的受试者和 240 名娱乐游戏使用者(RGUs)]。比较了 IGD 患者和 RGUs 的执行控制网络(ECN)和代表奖励网络的基底神经节网络(BGN)的社区结构(招募和整合)。分析了不同网络之间的中介效应。

结果

与 RGUs 相比,IGD 受试者的右侧 ECN 招募系数较低。进一步的分析表明,只有男性受试者的招募系数较低。中介分析表明,右侧 ECN 的整合系数介导了 RGUs 中右侧 ECN 和 BGN 的招募系数之间的关系。

结论

与 RGUs 相比,男性 IGD 受试者的招募系数较低,这损害了他们的冲动控制。中介结果表明,ECN 的自上而下的执行控制在 IGD 受试者中缺失。这些发现可以解释为什么 IGD 患者在游戏欲望的执行控制方面存在受损;这些结果对开发有效的 IGD 干预措施具有重要的治疗意义。

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