• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

38 个国家/地区的 197439 名青少年被动和精神活跃屏幕时间与感知学业成绩的关系。

Associations of Passive and Mentally Active Screen Time With Perceived School Performance of 197,439 Adolescents Across 38 Countries.

机构信息

School of Health and Rehabilitation Sciences (A Khan and S Gomersall), The University of Queensland, Brisbane, Australia.

School of Health and Rehabilitation Sciences (A Khan and S Gomersall), The University of Queensland, Brisbane, Australia.

出版信息

Acad Pediatr. 2023 Apr;23(3):651-658. doi: 10.1016/j.acap.2022.07.024. Epub 2022 Aug 23.

DOI:10.1016/j.acap.2022.07.024
PMID:36028189
Abstract

OBJECTIVE

To examine the associations of passive (ie, television) and active (ie, electronic games, computer use) screen time (ST) with perceived school performance of adolescents across gender.

METHODS

Data were from the 2014 Health Behaviour in School-aged Children survey conducted across 38 European countries and Canada. Perceived school performance was assessed using an item and dichotomized as high (good/very good) versus the remainder (average/below-average as reference). Participants reported hours per day of time spent watching television, playing electronic games, and using a computer in their free time. Multilevel logistic regression was used to estimate the associations.

RESULTS

A total of 197,439 adolescents (average age 13.6 [standard deviation 1.63] years; 51% girls) were analyzed. Multivariable modeling showed that engaging in >2 h/d of ST was progressively and adversely associated with high performance in both boys and girls. Adolescents reporting >4 h/d of television time (≤1 h/d as reference) had 32% lower odds in boys (odds ratio [OR] 0.68; 95% confidence interval [CI]: 0.65-0.71) and 39% lower odds in girls (OR 0.61; 95% CI, 0.58-0.65) of reporting high performance. Playing electronic games for >4 h/d was associated with high performance with odds being 38% lower in boys (OR 0.62; 95% CI, 0.59-0.66) and 45% lower in girls (OR 0.55; 95% CI, 0.52-0.57). Sex differences in the estimates were mixed.

CONCLUSIONS

High screen use, whether active or passive, was adversely associated with perceived high school performance, with association estimates being slightly stronger in girls than boys, and for mentally active than passive screen use. Discouraging high levels of screen use of any type could be beneficial to school performance.

摘要

目的

研究被动(如看电视)和主动(如玩电子游戏、使用电脑)屏幕时间(ST)与青少年性别间感知学业成绩的关联。

方法

数据来自 2014 年在 38 个欧洲国家和加拿大开展的“青少年健康行为调查”。使用一个项目评估感知学业成绩,并将其分为高分(好/非常好)和其余成绩(平均分/以下作为参考)。参与者报告每天在空闲时间看电视、玩电子游戏和使用电脑的时间。采用多水平逻辑回归估计关联。

结果

共分析了 197439 名青少年(平均年龄 13.6[标准差 1.63]岁;51%为女孩)。多变量建模显示,男孩和女孩每天进行>2 小时的 ST 与表现较好呈负相关。报告每天看电视时间>4 小时(以≤1 小时作为参考)的青少年,其表现较好的可能性男孩降低 32%(比值比[OR]0.68;95%置信区间[CI]:0.65-0.71),女孩降低 39%(OR0.61;95%CI,0.58-0.65)。每天玩电子游戏>4 小时与表现较好相关,男孩的可能性降低 38%(OR0.62;95%CI,0.59-0.66),女孩的可能性降低 45%(OR0.55;95%CI,0.52-0.57)。这些估计值的性别差异不一。

结论

无论是主动还是被动,高屏幕使用均与感知学业成绩较差相关,在女孩中的关联估计值略高于男孩,而在积极主动的屏幕使用与被动屏幕使用之间存在差异。减少任何类型的高屏幕使用量可能对学业成绩有益。

相似文献

1
Associations of Passive and Mentally Active Screen Time With Perceived School Performance of 197,439 Adolescents Across 38 Countries.38 个国家/地区的 197439 名青少年被动和精神活跃屏幕时间与感知学业成绩的关系。
Acad Pediatr. 2023 Apr;23(3):651-658. doi: 10.1016/j.acap.2022.07.024. Epub 2022 Aug 23.
2
Adolescent screen time: associations with school stress and school satisfaction across 38 countries.青少年屏幕时间:与 38 个国家的学校压力和学校满意度的关联。
Eur J Pediatr. 2022 Jun;181(6):2273-2281. doi: 10.1007/s00431-022-04420-z. Epub 2022 Feb 24.
3
Associations of Passive and Active Screen Time With Psychosomatic Complaints of Adolescents.被动和主动屏幕时间与青少年身心抱怨的关联。
Am J Prev Med. 2022 Jul;63(1):24-32. doi: 10.1016/j.amepre.2022.01.008. Epub 2022 Mar 28.
4
Different types of screen time are associated with low life satisfaction in adolescents across 37 European and North American countries.在37个欧洲和北美国家中,不同类型的屏幕使用时间与青少年较低的生活满意度相关。
Scand J Public Health. 2023 Aug;51(6):918-925. doi: 10.1177/14034948221082459. Epub 2022 Mar 30.
5
Associations between adolescent sleep difficulties and active versus passive screen time across 38 countries.青少年睡眠困难与在 38 个国家中主动和被动屏幕时间的关系。
J Affect Disord. 2023 Jan 1;320:298-304. doi: 10.1016/j.jad.2022.09.137. Epub 2022 Sep 30.
6
Associations between parental rules, style of communication and children's screen time.父母规则、沟通方式与孩子屏幕使用时间之间的关联。
BMC Public Health. 2015 Oct 1;15:1002. doi: 10.1186/s12889-015-2337-6.
7
Time spent in sedentary activities in a pediatric population in Pretoria Central, South Africa.南非比勒陀利亚市中心儿科人群久坐活动所花费的时间。
Minerva Pediatr. 2016 Dec;68(6):435-440.
8
Gender and education differences in sedentary behaviour in Canada: an analysis of national cross-sectional surveys.加拿大久坐行为中的性别和教育差异:全国横断面调查分析。
BMC Public Health. 2020 Jul 27;20(1):1170. doi: 10.1186/s12889-020-09234-y.
9
Sedentary behavior and depressive symptoms among 67,077 adolescents aged 12-15 years from 30 low- and middle-income countries.30 个中低收入国家 12-15 岁青少年 67077 人久坐行为与抑郁症状关系
Int J Behav Nutr Phys Act. 2018 Aug 8;15(1):73. doi: 10.1186/s12966-018-0708-y.
10
Comparisons in Screen-Time Behaviours among Adolescents with and without Long-Term Illnesses or Disabilities: Results from 2013/14 HBSC Study.比较患有长期疾病或残疾与无长期疾病或残疾的青少年在屏幕时间行为方面的差异:2013/14 年 HBSC 研究结果。
Int J Environ Res Public Health. 2018 Oct 17;15(10):2276. doi: 10.3390/ijerph15102276.

引用本文的文献

1
Can leisure education effect on screen time and perceived leisure benefits for college students?休闲教育会对大学生的屏幕使用时间和感知到的休闲益处产生影响吗?
Front Psychol. 2024 Nov 21;15:1477857. doi: 10.3389/fpsyg.2024.1477857. eCollection 2024.