Özkara Abdullah Bora, Mulazimoglu Olcay, Somoglu Mustafa Baris, Kirkbir Fatih, Tokul Erdi, Aydemir Burakhan, Senturk Halil Evren, Dalbudak Ibrahim, Ozcilingir Ozgun Mirac
Faculty of Health Sciences, Karadeniz Technical University, Trabzon, Türkiye.
Faculty of Sports Sciences, Mugla Sitki Kocman University, Muğla, Türkiye.
Front Psychol. 2024 Nov 21;15:1477857. doi: 10.3389/fpsyg.2024.1477857. eCollection 2024.
Since children and adolescents usually spend their theoretical course time at schools, they experience many negative effects of inactivity and physical inactivity. They are disadvantaged in terms of facing many health and social problems due to lack of physical activity. This sedentary life increases their exposure to screens and the time they spend sitting.
The first aim of this research is to conduct an experimental study to reduce the excessive screen time of college students with an exercise intervention. The second aim of the study is to examine the perceived benefits of leisure activities of students with an exercise intervention.
In this direction, the study group of the research, which was conducted as an experimental study, consisted of 176 [74 female (42.0%), 102 male (58.0%)] students studying in the department of mathematics at college. In the study, the screen exposure time of students was measured with the "Screen time scale for youth and adolescents" along with a personal information form. In addition, the "Perceived Leisure Benefit Scale" scale was used to evaluate the participants' awareness of the benefits obtained from leisure activities.
According to the findings of the research, it was determined that there was a positive and significant decrease in the screen time of the experimental group participants of students who participated in the research before and after the exercise intervention. In the Leisure Benefit Scale, it was observed that there were significant positive differences in favor of the experimental group.
由于儿童和青少年通常在学校度过理论课程时间,他们会经历许多不活动和身体缺乏运动带来的负面影响。由于缺乏体育活动,他们在面临许多健康和社会问题方面处于不利地位。这种久坐不动的生活增加了他们接触屏幕的时间以及他们坐着的时长。
本研究的首要目的是进行一项实验研究,通过运动干预来减少大学生过度的屏幕使用时间。该研究的第二个目的是通过运动干预来考察学生对休闲活动感知到的益处。
在这个方向上,作为一项实验研究开展的本研究的研究组由176名[74名女性(42.0%),102名男性(58.0%)]在大学数学系学习的学生组成。在研究中,学生的屏幕暴露时间通过“青少年屏幕时间量表”以及一份个人信息表进行测量。此外,“感知休闲益处量表”用于评估参与者对从休闲活动中获得的益处的认知。
根据研究结果,确定参与研究的学生实验组参与者在运动干预前后的屏幕使用时间有显著的正向减少。在休闲益处量表中,观察到有利于实验组的显著正向差异。