Ortiz de Gortari Angelica B, Diseth Åge
Faculty of Psychology, Centre for the Science of Learning and Technology, University of Bergen, Bergen, Norway.
Psychology and Neuroscience of Cognition Research Unit, Faculty of Psychology, Speech Therapy and Education Sciences, University of Liège, Liège, Belgium.
Front Psychol. 2022 Aug 10;13:896238. doi: 10.3389/fpsyg.2022.896238. eCollection 2022.
Game Transfer Phenomena (GTP) refers to a cluster of involuntary phenomena related to playing videogames, including sensory and cognitive intrusions, transient changes in perception and self-agency. The Game Transfer Phenomena Scale (GTPS) has been used to measure the frequency of GTP with respect to five factors. The present study aimed to validate an instrument for assessing the multiple dimensions of GTP (GTP-MDS) that helps clarify the distinction between GTP experiences. GTP were contextualized onto the spectrum of intrusive cognitions, perceptual distortions, and dissociations. The relationship between GTP, involuntary phenomena without game content (INVWG) in terms of, e.g., hallucinations and perceptual distortions, and game-biased perceptions (GBPA), as well as the positive and negative impact of GTP and level of distress were also examined. The data were collected using a survey ( = 1,301, male 83.4%, mean age = 28.14). Separate confirmatory factor analyses of the dimensions of "inner intrusions/misperceptions," "outer intrusions/distortions," and "dissociations/mix-ups" produced acceptable fit indices. The findings show that phenomena manifesting as internal experiences are more common, while those manifesting as externalized intrusions are less common. Correlations between the GTP dimensions, INVWG, and GBPA, such as the insertion of game elements in thoughts, perceptions, and dreams, supported convergent validity. The correlations between the GTP dimensions and hours played supported criterion validity. Distress was correlated with outer intrusions and dissociations/mix-ups, but not with inner intrusions. Taken together, these results support the validity and reliability of the proposed assessment of GTP constructs.
游戏转移现象(GTP)指的是与玩电子游戏相关的一系列非自愿现象,包括感觉和认知侵扰、感知和自我能动性的短暂变化。游戏转移现象量表(GTPS)已被用于测量与五个因素相关的GTP频率。本研究旨在验证一种评估GTP多维度的工具(GTP-MDS),该工具有助于厘清GTP体验之间的区别。GTP被置于侵入性认知、感知扭曲和解离的范围内进行情境化。研究还考察了GTP与无游戏内容的非自愿现象(INVWG,如幻觉和感知扭曲)、游戏偏向感知(GBPA)之间的关系,以及GTP的正负影响和痛苦程度。数据通过一项调查收集(n = 1301,男性占83.4%,平均年龄 = 28.14岁)。对“内部侵扰/错误感知”“外部侵扰/扭曲”和“解离/混淆”维度进行的单独验证性因素分析产生了可接受的拟合指数。研究结果表明,表现为内部体验的现象更为常见,而表现为外部化侵扰的现象则较少见。GTP维度、INVWG和GBPA之间的相关性,如游戏元素在思想、感知和梦境中的插入,支持了聚合效度。GTP维度与游戏时长之间的相关性支持了效标效度。痛苦与外部侵扰以及解离/混淆相关,但与内部侵扰无关。综上所述,这些结果支持了所提出的GTP构念评估的有效性和可靠性。